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We present a new model for reasoning about the way information is shared among friends in a social network, and the resulting ways in which it spreads. Our model formalizes the intuition that revealing personal information in social…

Computer Science and Game Theory · Computer Science 2010-03-03 Jon Kleinberg , Katrina Ligett

The characterization of large-scale structural organization of social networks is an important interdisciplinary problem. We show, by using scaling analysis and numerical computation, that the following factors are relevant for models of…

Disordered Systems and Neural Networks · Physics 2009-11-10 Adilson E. Motter , Takashi Nishikawa , Ying-Cheng Lai

Mining the silent members of an online community, also called lurkers, has been recognized as an important problem that accompanies the extensive use of online social networks (OSNs). Existing solutions to the ranking of lurkers can aid…

Social and Information Networks · Computer Science 2015-09-08 Andrea Tagarelli , Roberto Interdonato

The relationship of friends in social networks can be strong or weak. Some research works have shown that a close relationship between friends conducts good community structure. Based on this result, we propose an effective method in…

Social and Information Networks · Computer Science 2017-11-01 Xiaoping Fan , Zhijie Chen , Fei Cai , Jinsong Wu , Shengzong Liu , Zhining Liao , Zhifang Liao

Certain crimes are hardly committed by individuals but carefully organised by group of associates and affiliates loosely connected to each other with a single or small group of individuals coordinating the overall actions. A common starting…

Social and Information Networks · Computer Science 2015-10-09 Haruna Isah , Daniel Neagu , Paul Trundle

We analyze the design of a mechanism to extract a ranking of individuals according to a unidimensional characteristic, such as ability or need. Individuals, connected on a social network, only have local information about the ranking. We…

Social and Information Networks · Computer Science 2020-09-29 Francis Bloch , Matthew Olckers

Most of previous studies concerning the Public Goods Game assume either participation is unconditional or the number of actual participants in a competitive group changes over time. How the fixed group size, prescribed by social…

Physics and Society · Physics 2015-05-13 Te Wu , Feng Fu , Long Wang

In social dilemmas, most interactions are transient and susceptible to restructuring, leading to continuous changes in social networks over time. Typically, agents assess the rewards of their current interactions and adjust their…

Physics and Society · Physics 2025-11-25 Xiaojin Xiong , Yichao Yao , Minyu Feng , Manuel Chica

We study the strategic formation of multi-layer networks, where each layer represents a different type of relationship between the nodes in the network and is designed to maximize some utility that depends on the topology of that layer and…

Computer Science and Game Theory · Computer Science 2015-10-29 Ebrahim Moradi Shahrivar , Shreyas Sundaram

We study the dynamics of the Naming Game [Baronchelli et al., (2006) J. Stat. Mech.: Theory Exp. P06014] in empirical social networks. This stylized agent-based model captures essential features of agreement dynamics in a network of…

Physics and Society · Physics 2010-08-09 Qiming Lu , G. Korniss , B. K. Szymanski

Hundreds of years after its creation, the game of chess is still widely played worldwide. Opening Theory is one of the pillars of chess and requires years of study to be mastered. Here we exploit the "wisdom of the crowd" in an online chess…

Physics and Society · Physics 2022-07-26 Giordano De Marzo , Vito DP Servedio

All online sharing systems gather data that reflects users' collective behaviour and their shared activities. This data can be used to extract different kinds of relationships, which can be grouped into layers, and which are basic…

Social and Information Networks · Computer Science 2013-03-04 Przemyslaw Kazienko , Katarzyna Musial , Tomasz Kajdanowicz

We study a networked version of the minority game in which agents can choose to follow the choices made by a neighbouring agent in a social network. We show that for a wide variety of networks a leadership structure always emerges, with…

Physics and Society · Physics 2012-02-22 T. Clemson , T. S. Evans

League of Legends (LoL) is the most widely played multiplayer online battle arena (MOBA) game in the world. An important aspect of LoL is competitive ranked play, which utilizes a skill-based matchmaking system to form fair teams. However,…

Machine Learning · Computer Science 2021-08-09 Tiffany D. Do , Seong Ioi Wang , Dylan S. Yu , Matthew G. McMillian , Ryan P. McMahan

Social ties are the invisible glue that keeps together human ecosystems. Despite the massive amount of research studying the role of social ties in communities (groups, teams, etc.) and society at large, little attention has been devoted to…

Social and Information Networks · Computer Science 2018-12-10 Yilei Zeng , Anna Sapienza , Emilio Ferrara

This paper considers the evolution of a network in a discrete time, stochastic setting in which agents learn about each other through repeated interactions and maintain/break links on the basis of what they learn from these interactions.…

Physics and Society · Physics 2015-11-27 Mihaela van der Schaar , Simpson Zhang

Purpose: We propose a model to present a possible mechanism for obtaining sizeable behavioural structures by simulating an agent based on the evolutionary public good game with available social learning. Methods: The model considered a…

Computer Science and Game Theory · Computer Science 2019-10-29 Chulwook Park

Networks are well-established representations of social systems, and temporal networks are widely used to study their dynamics. Temporal network data often consist in a succession of static networks over consecutive time windows whose…

Physics and Society · Physics 2021-09-30 Valeria Gelardi , Didier Le Bail , Alain Barrat , Nicolas Claidière

Evolution of cooperation in the prisoner's dilemma game is studied where initially all players are linked via a regular graph, having four neighbors each. Simultaneously with the strategy evolution, players are allowed to make new…

Physics and Society · Physics 2009-03-27 Attila Szolnoki , Matjaz Perc , Zsuzsa Danku

Bipartite graphs have received some attention in the study of social networks and of biological mutualistic systems. A generalization of a previous model is presented, that evolves the topology of the graph in order to optimally account for…

Physics and Society · Physics 2009-11-13 Enrique Burgos , Horacio Ceva , Laura Hernandez , R. P. J. Perazzo , Mariano Devoto , Diego Medan