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Related papers: Analyses of a Virtual World

200 papers

Quantification of human group-behavior has so far defied an empirical, falsifiable approach. This is due to tremendous difficulties in data acquisition of social systems. Massive multiplayer online games (MMOG) provide a fascinating new way…

Physics and Society · Physics 2013-07-10 Michael Szell , Stefan Thurner

Studying human behaviour in virtual environments provides extraordinary opportunities for a quantitative analysis of social phenomena with levels of accuracy that approach those of the natural sciences. In this paper we use records of…

Physics and Society · Physics 2014-11-14 Olesya Mryglod , Benedikt Fuchs , Michael Szell , Yurij Holovatch , Stefan Thurner

A virtual plague is a process in which a behavior-affecting property spreads among characters in a Massively Multiplayer Online Game (MMOG). The MMOG individuals constitute a synthetic population, and the game can be seen as a form of…

Computers and Society · Computer Science 2007-06-01 Magnus Boman , Stefan J. Johansson

The development of Internet technologies enables software developers to build virtual worlds such as Massively Multi-Player Online Role-Playing Games (MMORPGs). The population of such games shows super-linear growing tendency. It is…

Networking and Internet Architecture · Computer Science 2013-02-05 Juhoon Kim , Nikolaos Chatzis , Matthias Siebke , Anja Feldmann

In this paper we argue that Massively Multiplayer Online Games (MMOGs), also known as Large Games are an interesting research tool for policy experimentation. One of the major problems with lawmaking is that testing the laws is a difficult…

Computers and Society · Computer Science 2008-11-06 Joost Broekens

The capacity to collect fingerprints of individuals in online media has revolutionized the way researchers explore human society. Social systems can be seen as a non-linear superposition of a multitude of complex social networks, where…

Physics and Society · Physics 2011-02-16 Michael Szell , Renaud Lambiotte , Stefan Thurner

The system mentioned in the title belongs to the family of the so-called massively multi-player online social games (MMOSG). It features a scoring system for the elements of the game that is prone to herding effects. We analyze in detail…

Probability · Mathematics 2014-02-11 Guy Fayolle , Jean-Marc Lasgouttes

Quantifying human group dynamics represents a unique challenge. Unlike animals and other biological systems, humans form groups in both real (offline) and virtual (online) spaces -- from potentially dangerous street gangs populated mostly…

Physics and Society · Physics 2015-05-13 Neil F. Johnson , Chen Xu , Zhenyuan Zhao , Nicolas Ducheneaut , Nicholas Yee , George Tita , Pak Ming Hui

The in-game economies of massively multi-player online games (MMOGs) are complex systems that have to be carefully designed and managed. This paper presents the results of an analysis of auction house data from the MMOG Glitch, across a 14…

Computers and Society · Computer Science 2016-03-25 Anders Drachen , Joseph Riley , Shawna Baskin , Diego Klabjan

Massive multiplayer online role-playing games (MMORPGs) are very popular in China, which provides a potential platform for scientific research. We study the online-offline activities of avatars in an MMORPG to understand their game-playing…

Popular Physics · Physics 2009-12-04 Zhi-Qiang Jiang , Wei-Xing Zhou , Qun-Zhao Tan

The emergence of complex life on Earth is often attributed to the arms race that ensued from a huge number of organisms all competing for finite resources. We present an artificial intelligence research environment, inspired by the human…

Multiagent Systems · Computer Science 2019-03-05 Joseph Suarez , Yilun Du , Phillip Isola , Igor Mordatch

As social robots take on increasingly complex roles like game masters (GMs) in multi-party games, the expectation that physicality universally enhances user experience remains debated. This study challenges the "one-size-fits-all" view of…

Robotics · Computer Science 2026-03-10 Wen Chen , Rongxi Chen , Shankai Chen , Huiyang Gong , Minghui Guo , Yingri Xu , Xintong Wu , Xinyi Fu

As "Big Data" has become pervasive, an increasing amount of research has connected the dots between human behaviour in the offline and online worlds. Consequently, researchers have exploited these new findings to create models that better…

Computers and Society · Computer Science 2020-02-14 Marco De Nadai , Bruno Lepri , Nuria Oliver

In recent years, reinforcement learning (RL) methods have been applied to model gameplay with great success, achieving super-human performance in various environments, such as Atari, Go, and Poker. However, those studies mostly focus on…

Machine Learning · Computer Science 2018-07-06 Baoxiang Wang , Tongfang Sun , Xianjun Sam Zheng

The unprecedented access offered by the World Wide Web brings with it the potential to gather huge amounts of data on human activities. Here we exploit this by using a toy model of financial markets, the Minority Game (MG), to investigate…

Adaptation and Self-Organizing Systems · Physics 2007-05-23 Paolo Laureti , Peter Ruch , Joseph Wakeling , Yi-Cheng Zhang

The Web has enabled one of the most visible recent developments in education---the deployment of massive open online courses. With their global reach and often staggering enrollments, MOOCs have the potential to become a major new mechanism…

Social and Information Networks · Computer Science 2014-03-17 Ashton Anderson , Daniel Huttenlocher , Jon Kleinberg , Jure Leskovec

Massively multiplayer online games (MMOGs) can foster social interaction and relationship formation, but they pose specific privacy and safety challenges, especially in the context of mediating intimate interpersonal connections. To explore…

Computers and Society · Computer Science 2025-03-14 Yihao Zhou , Tanusree Sharma

Due to the convenience of mobile devices, the online games have become an important part for user entertainments in reality, creating a demand for friend recommendation in online games. However, none of existing approaches can effectively…

Social and Information Networks · Computer Science 2025-04-29 Qiwei Wang , Dandan Lin , Wenqing Lin , Ziming Wu

In recent years, massively multiplayer online games (MMOGs) have become very popular by providing more entertainment, therefore millions of players now participate may interact with each other in a shared environment, even though these…

Computers and Society · Computer Science 2015-05-11 Zakaria Alomari

Online social interactions in multiplayer games can be supportive and positive or toxic and harmful; however, few methods can easily assess interpersonal interaction quality in games. We use behavioural traces to predict affiliation between…

Human-Computer Interaction · Computer Science 2020-03-10 Julian Frommel , Valentin Sagl , Ansgar E. Depping , Colby Johanson , Matthew K. Miller , Regan L. Mandryk
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