English

The Interactive Minority Game: a Web-based investigation of human market interactions

Adaptation and Self-Organizing Systems 2007-05-23 v2 Statistical Mechanics Human-Computer Interaction Physics and Society

Abstract

The unprecedented access offered by the World Wide Web brings with it the potential to gather huge amounts of data on human activities. Here we exploit this by using a toy model of financial markets, the Minority Game (MG), to investigate human speculative trading behaviour and information capacity. Hundreds of individuals have played a total of tens of thousands of game turns against computer-controlled agents in the Web-based_Interactive Minority Game_. The analytical understanding of the MG permits fine-tuning of the market situations encountered, allowing for investigation of human behaviour in a variety of controlled environments. In particular, our results indicate a transition in players' decision-making, as the markets become more difficult, between deductive behaviour making use of short-term trends in the market, and highly repetitive behaviour that ignores entirely the market history, yet outperforms random decision-making. PACS: 02.50.Le; 89.65.Gh; 89.70.+c Keywords: Decision theory and game theory; Economics and financial markets; Information theory

Keywords

Cite

@article{arxiv.nlin/0309033,
  title  = {The Interactive Minority Game: a Web-based investigation of human market interactions},
  author = {Paolo Laureti and Peter Ruch and Joseph Wakeling and Yi-Cheng Zhang},
  journal= {arXiv preprint arXiv:nlin/0309033},
  year   = {2007}
}

Comments

11 pages, 1 table, 5 figures. This replacement contains a few small corrections made during publication