English

Crowd-Anticrowd Theory of Multi-Agent Market Games

Condensed Matter 2009-10-31 v1 Adaptation and Self-Organizing Systems

Abstract

We present a dynamical theory of a multi-agent market game, the so-called Minority Game (MG), based on crowds and anticrowds. The time-averaged version of the dynamical equations provides a quantitatively accurate, yet intuitively simple, explanation for the variation of the standard deviation (`volatility') in MG-like games. We demonstrate this for the basic MG, and the MG with stochastic strategies. The time-dependent equations themselves reproduce the essential dynamics of the MG.

Keywords

Cite

@article{arxiv.cond-mat/0008385,
  title  = {Crowd-Anticrowd Theory of Multi-Agent Market Games},
  author = {M. Hart and P. Jefferies and P. M. Hui and N. F. Johnson},
  journal= {arXiv preprint arXiv:cond-mat/0008385},
  year   = {2009}
}

Comments

Presented at APFA2 (Liege) July 2000. Proceedings: Eur.Phys.J. B [email protected]