Related papers: Experiences in Implementing an ICT-Augmented Reali…
We present a sample implementation of a Virtual and Augmented Reality immersive environment based on Free and Libre Open Source Hardware and Software and the HTC Vive system, used to enhance the immersive experience of the user and to track…
Virtual Learning Environments (VLEs) are spaces designed to educate students remotely via online platforms. Although traditional VLEs such as iSocial have shown promise in educating students, they offer limited immersion that diminishes…
Recent advancements in virtual reality (VR) technology have enabled the creation of immersive learning environments that provide engineering students with hands-on, interactive experiences. This paper presents a novel framework for virtual…
The integration of immersive technologies has transformed engineering education, particularly in high-risk disciplines like high-voltage engineering, which is essential for urban energy infrastructure. This study presents a 3D virtual…
Use of online platforms for education is a vibrant and growing arena, incorporating a variety of software platforms and technologies, including various modalities of extended reality. We present our Enhanced Reality Teaching Concierge, an…
The use of computer-aided and web-based educational technologies such as Virtual Learning Environments (VLE) has increased significantly in the recent past. One example of such a VLE is Virtual Interactive Engineering on the Web (VIEW).…
Traditional lecture videos offer flexibility but lack mechanisms for real-time clarification, forcing learners to search externally when confusion arises. Recent advances in large language models and neural avatars provide new opportunities…
This paper presents the development of an interactive system for constructing Augmented Virtual Environments (AVEs) by fusing mobile phone images with open-source geospatial data. By integrating 2D image data with 3D models derived from…
This paper reports on students' readiness for using Metaverse for education in a university in a developing country facing infrastructure and poverty challenges. Covid-19 forced many universities to adopt a hybrid approach to teaching and…
This paper intends to introduce a game-based 3D Virtual Learning Environment (VLE) to second graders. The impetus arose from the need to make learning in mathematics more effective and interesting through multimedia. Applied in a game, the…
To improve the Information Technology (I.T.) graduate skill set, students need to be immersed in as realistic a software development environment as possible. In continuing our work on integrating Agile Methodology into the Capstone Program…
The increasing demand for programmers has led to a surge in participants in programming courses, making it increasingly challenging for instructors to assess student code manually. As a result, automated programming assessment systems…
This paper presents a new approach to multiple language learning, with Hindi the language to be learnt in our case, by using the integration of virtual reality environments and AI enabled tutoring systems using OpenAIs GPT api calls. We…
The UNESCO (2022) points out that the gap between the existing awareness of a person or a community, and the actual habits of everyday life, is attributed to: low levels of understanding the environmental issues at stake; low levels of…
Metaverse, a burgeoning technological trend that combines virtual and augmented reality, provides users with a fully digital environment where they can assume a virtual identity through a digital avatar and interact with others as they were…
Reproducing cognitive development, group interaction, and long-term evolution in virtual classrooms remains a core challenge for educational AI, as real classrooms integrate open-ended cognition, dynamic social interaction, affective…
The focus of the study is to develop a 3D engine assembly simulation learning module to address the lack of equipment in one senior high school in the Philippines. The study used mixed-method to determine the considerations needed in…
We introduce AVAR, a prototypical implementation of an agile situated visualization (SV) toolkit targeting liveness, integration, and expressiveness. We report on results of an exploratory study with AVAR and seven expert users. In it,…
This study investigates the potential of virtual reality (VR) for enhancing sales skills training using a Cave Automatic Virtual Environment (CAVE). VR technology enables users to practice interpersonal and negotiation skills in controlled,…
During the last years, the emerging field of Augmented and Virtual Reality (AR-VR) has seen tremendous growth. An interface that has also become very popular for the AR systems is the tangible interface or passive-haptic interface.…