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Teachers' visual attention and its distribution across the students in classrooms can constitute important implications for student engagement, achievement, and professional teacher training. Despite that, inferring the information about…
This study introduces an ability-based method for personalized keyboard generation, wherein an individual's own movement and human-computer interaction data are used to automatically compute a personalized virtual keyboard layout. Our…
Virtual reality (VR) offers the promise of an infinite office and remote collaboration, however, existing interactions in VR do not strongly support one of the most essential tasks for most knowledge workers, reading. This paper presents…
Non-invasive devices involved in the detection of drowsiness generally include infrared camera and Electroencephalography (EEG), of which sometimes are constrained in an actual real-life scenario deployments and implementations such as in…
Language learners should regularly engage in reading challenging materials as part of their study routine. Nevertheless, constantly referring to dictionaries is time-consuming and distracting. This paper presents a novel gaze-driven…
Pointing devices that reside on the keyboard can reduce the overall time needed to perform mixed pointing and typing tasks, since the hand of the user does not have to reach for the pointing device. However, previous implementations of this…
A key challenge when statically typing so-called dynamic languages is the ubiquity of value-based overloading, where a given function can dynamically reflect upon and behave according to the types of its arguments. Thus, to establish basic…
Using Low Cost Portable Eye Tracking for Biometric Identification Or Verification: Eye tracking technologies have in recent years become available outside of specialised labs, and are starting to become integrated in tablets and virtual…
A single digital newsletter usually contains many messages (regions). Users' reading time spent on, and read level (skip/skim/read-in-detail) of each message is important for platforms to understand their users' interests, personalize their…
We present a real-time gaze-based interaction simulation methodology using an offline dataset to evaluate the eye-tracking signal quality. This study employs three fundamental eye-movement classification algorithms to identify physiological…
Eye gaze controlled interfaces allow us to directly manipulate a graphical user interface just by looking at it. This technology has great potential in military aviation, in particular, operating different displays in situations where…
In eye movement research in reading, the amount of data plays a crucial role for the validation of results. A methodological problem for the analysis of the eye movement in reading are blinks, when readers close their eyes. Blinking rate…
In this paper, we propose an approach to track the progression of eye-gaze while reading a block of text on computer screen. The proposed approach will help to accurately quantify reading, e.g., identifying the lines of text that were…
We present a novel approach for determining learners' second language proficiency which utilizes behavioral traces of eye movements during reading. Our approach provides stand-alone eyetracking based English proficiency scores which reflect…
Usability testing is an essential part of product design, particularly for user interfaces. To enhance the reliability of usability evaluations, employing cognitive load measurement methods can be highly effective in assessing the mental…
Understanding how individuals focus and perform visual searches during collaborative tasks can help improve user engagement. Eye tracking measures provide informative cues for such understanding. This article presents A-DisETrac, an…
Mobile devices such as smartphones, smartwatches or smart glasses have revolutionized how we interact. We are interested in smart glasses because they have the advantage of providing a simultaneous view of both physical and digital worlds.…
Mid-air navigation offers a method of aerial travel that mitigates the constraints associated with continuous navigation. A mid-air selection technique is essential to enable such navigation. In this paper, we consider four variations of…
We evaluate the performance and usability of mouse-based, touch-based, and tangible interaction for manipulating objects in a 3D virtual environment. This comparison is a step toward a better understanding of the limitations and benefits of…
An eye-tracking study of 18 developers reading and summarizing Java methods is presented. The developers provide a written summary for methods assigned to them. In total, 63 methods are used from five different systems. Previous studies on…