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This paper presents a comparative usability study on tactile and vocal interaction modes for home automation control of equipment at home for different profiles of disabled people. The study is related to the HIP HOPE project concerning the…
Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…
Pavlovian eyeblink conditioning is a powerful experiment used in the field of neuroscience to measure multiple aspects of how we learn in our daily life. To track the movement of the eyelid during an experiment, researchers have…
Losing track of reading progress during line switching can be frustrating. Eye gaze tracking technology offers a potential solution by highlighting read paragraphs, aiding users in avoiding wrong line switches. However, the gap between gaze…
This work described a novel non-contact, wearable, real-time eye blink detection solution based on capacitive sensing technology. A low-cost and low-power consumption capacitive sensing prototype was developed and deployed on a pair of…
This paper presents Finger Based Technique (FBT) prototypes, a novel interaction system for blind users, which is especially designed and developed for non-visual touch screen devices and their applications. The FBT prototypes were…
Eye gaze is considered an important indicator for understanding and predicting user behaviour, as well as directing their attention across various domains including advertisement design, human-computer interaction and film viewing. In this…
Eye movements are known to reflect cognitive processes in reading, and psychological reading research has shown that eye gaze patterns differ between readers with and without dyslexia. In recent years, researchers have attempted to classify…
The research into autonomous driving applications has observed an increase in computer vision-based approaches in recent years. In attempts to develop exclusive vision-based systems, visual odometry is often considered as a key element to…
In the 34 developed and 156 developing countries, there are about 132 million disabled people who need a wheelchair constituting 1.86% of the world population. Moreover, there are millions of people suffering from diseases related to motor…
In this paper, we present BubbleView, an alternative methodology for eye tracking using discrete mouse clicks to measure which information people consciously choose to examine. BubbleView is a mouse-contingent, moving-window interface in…
Several techniques for visualization of dynamic graphs are based on different spatial arrangements of a temporal sequence of node-link diagrams. Many studies in the literature have investigated the importance of maintaining the user's…
This work presents a next-generation human-robot interface that can infer and realize the user's manipulation intention via sight only. Specifically, we develop a system that integrates near-eye-tracking and robotic manipulation to enable…
Real-world scene perception is typically studied in the laboratory using static picture viewing with restrained head position. Consequently, the transfer of results obtained in this paradigm to real-word scenarios has been questioned. The…
Assistive and Wearable Robotics have the potential to support humans with different types of motor impairments to become independent and fulfil their activities of daily living successfully. The success of these robot systems, however,…
The paper presents the design of an assistive reading tool that integrates read-aloud technology with eye-tracking to regulate the speed of reading and support struggling readers in following the text while listening to it. The paper…
Carousels have become the de-facto standard user interface in online services. However, there is a lack of research in carousels, particularly examining how recommender systems may be designed differently than the traditional single-list…
Text entry in Virtual Reality (VR) is challenging, even when accounting for the use of controllers. Prior work has tackled this challenge head-on, improving the efficiency of input methods. These techniques have the advantage of allowing…
User's mental state is concerned gradually, during the interaction course of human robot. As the measurement and identification method of psychological state, tension, has certain practical significance role. At presents there is no…
Methods for scoring text readability have been studied for over a century, and are widely used in research and in user-facing applications in many domains. Thus far, the development and evaluation of such methods have primarily relied on…