Related papers: Usability Evaluation of Dwell-free Eye Typing Tech…
Recent advancements in eye tracking technology are driving the adoption of gaze-assisted interaction as a rich and accessible human-computer interaction paradigm. Gaze-assisted interaction serves as a contextual, non-invasive, and explicit…
Jitter is an inevitable by-product of gaze detection. Because of this, gaze typing tends to be a slow and frustrating process. In this paper, we propose SliceType, a soft keyboard that is optimized for gaze input. Our main design objective…
This study investigates the capability blessings of the use of eye-monitoring technology to beautify the usability of web sites. With the upward thrust of on-line interactions, website usability has turn out to be increasingly important for…
Despite steady progress, text entry in Extended Reality (XR) often remains slower and more effortful than typing on a physical keyboard or touchscreen. We explore a simple idea: use gaze to swipe through a virtual keyboard for the fast,…
Virtual Reality (VR) emphasizes immersive experiences, while text entry often requires hands or visual attention, which may disrupt the interaction flows in VR. We present AnkleType, a hand- and eye-free text-entry technique that leverages…
Mobile device users avoiding observational attacks and coping with situational impairments may employ techniques for eyes-free mobile unlock authentication, where a user enters his/her passcode without looking at the device. This study…
Pie menus are suggested as powerful tool for eye gaze based text entry among various interfaces developed so far. If pie menus are used with multiple depth layers then multiple saccades are required per selection of item, which is…
The interplay between text and visualization is gaining importance for media where traditional text is enriched by visual elements to improve readability and emphasize facts. In two controlled eye-tracking experiments ($N=12$), we approach…
Passwords remain a widely-used authentication mechanism, despite their well-known security and usability limitations. To improve on this situation, next-generation authentication mechanisms, based on behavioral biometric factors such as eye…
Text input on mobile devices without physical keys can be challenging for people who are blind or low-vision. We interview 12 blind adults about their experiences with current mobile text input to provide insights into what sorts of…
Efficient text entry remains a primary bottleneck preventing Virtual Reality (VR) from evolving into a viable productivity platform. To address this, we conducted an empirical comparison of six physical input systems across three…
The way our eyes move while reading can tell us about the cognitive effort required to process the text. In the present study, we use this fact to generate texts with controllable reading ease. Our method employs a model that predicts human…
Assistive technologies have been developed to enhance blind users' typing performance, focusing on speed, accuracy, and effort reduction. One such technology is word prediction software, designed to minimize keystrokes required for text…
Virtual reality (VR) can enrich neuropsychological testing, yet the ergonomic trade-offs of its input modes remain under-examined. Seventy-seven healthy volunteers-young (19-29 y) and middle-aged (35-56 y)-completed a VR Trail-Making Test…
Dwell input shows promise for handheld mobile contexts, but its performance is impacted by target size and viewing distance. While fixed target sizes suffice in static setups, in mobile settings, frequent posture changes alter viewing…
Frustrating text entry interface has been a major obstacle in participating in social activities in augmented reality (AR). Popular options, such as mid-air keyboard interface, wireless keyboards or voice input, either suffer from poor…
Eye movements play a vital role in perceiving the world. Eye gaze can give a direct indication of the users point of attention, which can be useful in improving human-computer interaction. Gaze estimation in a non-intrusive manner can make…
This paper investigates multi-selection in XR interfaces based on eye and hand interaction. We propose enabling multi-selection using different variations of techniques that combine gaze with a semi-pinch gesture, allowing users to select…
Gaze tracking devices have the potential to greatly expand interactivity, yet miscalibration remains a significant barrier to use. As devices miscalibrate, people tend to compensate by intentionally offsetting their gaze, which makes…
This paper introduces a novel interaction method for virtual and augmented reality called look-and-twist, which is directly analogous to point-and-click operations using a mouse and desktop. It is based on head rotation alone and is…