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Non-rigid 3D mesh matching is a critical step in computer vision and computer graphics pipelines. We tackle matching meshes that contain topological artefacts which can break the assumption made by current approaches. While Functional Maps…

Computer Vision and Pattern Recognition · Computer Science 2025-09-09 Aymen Merrouche , Stefanie Wuhrer , Edmond Boyer

This paper introduces an unsupervised loss for training parametric deformation shape generators. The key idea is to enforce the preservation of local rigidity among the generated shapes. Our approach builds on an approximation of the…

Computer Vision and Pattern Recognition · Computer Science 2021-09-22 Qixing Huang , Xiangru Huang , Bo Sun , Zaiwei Zhang , Junfeng Jiang , Chandrajit Bajaj

We propose a modification of the As-Rigid-As-Possible (ARAP) mesh deformation energy with higher order smoothness, which overcomes a prominent limitation of the original ARAP formulation: spikes and lack of continuity at the manipulation…

Computational Geometry · Computer Science 2026-05-19 Annika Oehri , Philipp Herholz , Olga Sorkine-Hornung

We present Geometry in Style, a new method for identity-preserving mesh stylization. Existing techniques either adhere to the original shape through overly restrictive deformations such as bump maps or significantly modify the input shape…

Graphics · Computer Science 2025-04-04 Nam Anh Dinh , Itai Lang , Hyunwoo Kim , Oded Stein , Rana Hanocka

We present a novel shape-approximating anisotropic re-meshing algorithm as a geometric generalization of the adaptive moving mesh method. Conventional moving mesh methods reduce the interpolation error of a mesh that discretizes a given…

Computational Geometry · Computer Science 2023-06-21 Nicolas Nebel , Albert Chern

We consider defining the embedding of a triangle mesh into $R^3$, up to translation, rotation, and scale, by its vector of dihedral angles. Theoretically, we show that locally, almost everywhere, the map from realizable vectors of dihedrals…

Computational Geometry · Computer Science 2018-10-04 Nina Amenta , Carlos Rojas

Although shape correspondence is a central problem in geometry processing, most methods for this task apply only to two-dimensional surfaces. The neglected task of volumetric correspondence--a natural extension relevant to shapes extracted…

Graphics · Computer Science 2022-11-29 S. Mazdak Abulnaga , Oded Stein , Polina Golland , Justin Solomon

We present a novel approach to morph between two isometric poses of the same non-rigid object given as triangular meshes. We model the morphs as linear interpolations in a suitable shape space $\mathcal{S}$. For triangulated 3D polygons, we…

Computational Geometry · Computer Science 2011-08-24 Stefanie Wuhrer , Prosenjit Bose , Chang Shu , Joseph O'Rourke , Alan Brunton

We present a computational approach for unfolding 3D shapes isometrically into the plane as a single patch without overlapping triangles. This is a hard, sometimes impossible, problem, which existing methods are forced to soften by allowing…

Modeling arbitrarily large deformations of surfaces smoothly embedded in three-dimensional space is challenging. The difficulties come from two aspects: the existing geometry processing or forward simulation methods penalize the difference…

Graphics · Computer Science 2022-08-10 Jiahao Wen , Bohan Wang , Jernej Barbič

We present As-Plausible-as-Possible (APAP) mesh deformation technique that leverages 2D diffusion priors to preserve the plausibility of a mesh under user-controlled deformation. Our framework uses per-face Jacobians to represent mesh…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Seungwoo Yoo , Kunho Kim , Vladimir G. Kim , Minhyuk Sung

This paper presents the development of a complete CAD-compatible framework for structural shape optimization in 3D. The boundaries of the domain are described using NURBS while the interior is discretized with B\'ezier tetrahedra. The…

Computational Engineering, Finance, and Science · Computer Science 2024-01-01 Jorge López , Cosmin Anitescu , Timon Rabczuk

We propose a general algorithm for non-conforming adaptive mesh refinement (AMR) of unstructured meshes in high-order finite element codes. Our focus is on h-refinement with a fixed polynomial order. The algorithm handles triangular,…

Numerical Analysis · Computer Science 2019-05-13 Jakub Červený , Veselin Dobrev , Tzanio Kolev

We present a new fully-automatic non-rigid 3D shape registration (morphing) framework comprising (1) a new 3D landmarking and pose normalisation method; (2) an adaptive shape template method to accelerate the convergence of registration…

Computer Vision and Pattern Recognition · Computer Science 2018-09-25 Hang Dai , Nick Pears , William Smith

Triangular meshes have gained much interest in image representation and have been widely used in image processing. This paper introduces a framework of anisotropic mesh adaptation (AMA) methods to image representation and proposes a GPRAMA…

Computer Vision and Pattern Recognition · Computer Science 2016-03-30 Xianping Li

Drag-driven editing has become popular among designers for its ability to modify complex geometric structures through simple and intuitive manipulation, allowing users to adjust and reshape content with minimal technical skill. This drag…

Graphics · Computer Science 2025-04-18 Xiao Han , Runze Tian , Yifei Tong , Fenggen Yu , Dingyao Liu , Yan Zhang

Triangulated meshes have become ubiquitous discrete-surface representations. In this paper we address the problem of how to maintain the manifold properties of a surface while it undergoes strong deformations that may cause topological…

Computer Vision and Pattern Recognition · Computer Science 2020-12-11 Andrei Zaharescu , Edmond Boyer , Radu Horaud

When solving a PDE problem numerically, a certain mesh-refinement process is always implicit, and very classically, mesh adaptivity is a very effective means to accelerate grid convergence. Similarly, when optimizing a shape by means of an…

Numerical Analysis · Mathematics 2015-09-11 Badr Abou El Majd

Recent advancements in learning-based methods have opened new avenues for exploring and interpreting art forms, such as shadow art, origami, and sketch art, through computational models. One notable visual art form is 3D Anamorphic Art in…

Graphics · Computer Science 2025-04-04 Soumyaratna Debnath , Ashish Tiwari , Kaustubh Sadekar , Shanmuganathan Raman

Geometric rounding of a mesh is the task of approximating its vertex coordinates by floating point numbers while preserving mesh structure. Geometric rounding allows algorithms of computational geometry to interface with numerical…

Computational Geometry · Computer Science 2018-05-10 Victor Milenkovic , Elisha Sacks
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