Related papers: RAY-RAMSES: a code for ray tracing on the fly in N…
Strong gravitational lensing by irregular mass distributions, such as galaxy clusters, is generally not well quantified by cross sections of analytic mass models. Computationally expensive ray-tracing methods have so far been necessary for…
We describe the TreePM method for carrying out large N-Body simulations to study formation and evolution of the large scale structure in the Universe. This method is a combination of Barnes and Hut tree code and Particle-Mesh code. It…
Current and upcoming cosmological observations allow us to probe structures on smaller and smaller scales, entering highly nonlinear regimes. In order to obtain theoretical predictions in these regimes, large cosmological simulations have…
Cosmological probes pose an inverse problem where the measurement result is obtained through observations, and the objective is to infer values of model parameters which characterize the underlying physical system -- our Universe. Modern…
This paper introduces CN-RMA, a novel approach for 3D indoor object detection from multi-view images. We observe the key challenge as the ambiguity of image and 3D correspondence without explicit geometry to provide occlusion information.…
The elucidation upon fly's neuronal patterns as a link to computer graphics and memory cards I/O's, is investigated for the phenomenon by propounding a unified theory of Einstein's two known relativities. It is conclusive that flies could…
In this paper, we consider the problem of formally verifying a Neural Network (NN) based autonomous landing system. In such a system, a NN controller processes images from a camera to guide the aircraft while approaching the runway. A…
By collecting the data of eyeball movement of pilots, it is possible to monitor pilot's operation in the future flight in order to detect potential accidents. In this paper, we designed a novel SVS system that is integrated with an eye…
We present a novel method for efficient direct integration of gravitational N-body systems with a large variation in characteristic time scales. The method is based on a recursive and adaptive partitioning of the system based on the…
Simulations inform all aspects of modern astrophysical research, ranging in scale from 1D and 2D test problems that can run in seconds on an astronomer's laptop all the way to large-scale 3D calculations that run on the largest…
In grid-based codes that provide the combined solution of the Einstein equations and of relativistic hydrodynamics, the history of the fluid is not simple to track, especially when compared with particle-based codes. The use of tracers,…
We develop a ray-tracing model for laser-plasma interaction suitable for coupling in-line into kinetic particle-in-cell plasma simulation. The model is based on inverse Bremsstrahlung absorption and includes oblique incidence effects and…
Numerical simulations are becoming a more effective tool for conducting detailed investigations into the evolution of our universe. In this article, we show how the framework of numerical relativity can be used for studying cosmological…
We present simulated observations of gas kinematics in galaxies formed in 10 pc resolution cosmological simulations with the hydrodynamical + N-body code RAMSES, using the new RAMSES2HSIM pipeline with the simulated observing pipeline…
In this paper, we present a spherical Fast Multipole Method (sFMM) for ray tracing simulation of gravitational lensing (GL) on a curved sky. The sFMM is a non-trivial extension of the Fast Multiple Method (FMM) to sphere $\mathbb S^2$, and…
The physical world consists of spatially varying media, such as the atmosphere and the ocean, in which light and sound propagates along non-linear trajectories. This presents a challenge to existing ray-tracing based methods, which are…
$N$-body simulation serves as a critical method for modeling cosmic evolution and poses a significant challenge in high-performance computing. We present CUBE2, an open-source cosmological $N$-body code emphasizing memory efficiency,…
In a Keplerian system, a large number of bodies orbit a central mass. Accretion disks, protoplanetary disks, asteroid belts, and planetary rings are examples. Simulations of these systems require algorithms that are computationally…
The performance and accuracy of a GRAPE-3 system for collisionless N-body simulations is discussed. After a description of the hardware configurations available to us at Marseille, and the usefulness of on-line analysis, we concentrate on…
The gravitationally-driven evolution of cold dark matter dominates the formation of structure in the Universe over a wide range of length scales. While the longest scales can be treated by perturbation theory, a fully quantitative…