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A widespread adoption of Virtual, Augmented, and Mixed Reality (VR/AR/MR), collectively referred to as Extended Reality (XR), has become a tangible possibility to revolutionize educational and training scenarios by offering immersive,…

Human-Computer Interaction · Computer Science 2024-07-10 Rama Krishnan Gopal Ramasamy Thandapani , Benjamin Capel , Antoine Lasnier , Ioannis Chatzigiannakis

This report presents a practical approach to teaching quantum computing to Electrical Engineering & Computer Science (EECS) students through dedicated hands-on programming labs. The labs cover a diverse range of topics, encompassing…

Physics Education · Physics 2025-08-20 Janche Sang , Chansu Yu

Web-based applications are highly accessible to users, providing rich, interactive content while eliminating the need to install software locally. However, evolutionary robotics (ER) has faced challenges in this domain as web-based…

Neural and Evolutionary Computing · Computer Science 2014-07-14 Jared Moore , Anthony Clark , Philip McKinley

Background: As traditional coding tasks in education become increasingly vulnerable to the use of Generative AI, there is a critical need for authentic, project-based assessments that evaluate students' scientific inquiry. To address this…

Physics Education · Physics 2026-05-11 Sean Savage , Amir Bralin , Paul Hur , N. Sanjay Rebello

Defining abstract algorithmic structures like functions and variables using self-made tangibles can enhance the usability and affordability of the tangible programming experience by maintaining the input modality and physical interaction…

Human-Computer Interaction · Computer Science 2022-10-13 Alpay Sabuncuoglu , T. Metin Sezgin

This paper describes the design, implementation and testing of "Danse-doigts", an edutainment therapeutic application for hemiplegic children. The objective of this program is twofold. Firstly, to allow them to train their fine motor skills…

Human-Computer Interaction · Computer Science 2019-10-22 Jean-Ferdy Susini , Olivier Pons , Nolwenn Guedin , Catherine Thevenot

JaTeCS is an open source Java library that supports research on automatic text categorization and other related problems, such as ordinal regression and quantification, which are of special interest in opinion mining applications. It covers…

Computation and Language · Computer Science 2017-06-22 Andrea Esuli , Tiziano Fagni , Alejandro Moreo Fernandez

Electronic structure simulation (ESS) has been used for decades to provide quantitative scientific insights on an atomistic scale, enabling advances in chemistry, biology, and materials science, among other disciplines. Following standard…

Machine Learning · Computer Science 2024-06-06 Hatem Helal , Andrew Fitzgibbon

Increasingly, courses on Empirical Software Engineering research methods are being offered in higher education institutes across the world, mostly at the M.Sc. and Ph.D. levels. While the need for such courses is evident and in line with…

Software Engineering · Computer Science 2025-03-17 Paris Avgeriou , Nauman bin Ali , Marcos Kalinowski , Daniel Mendez

With the expansion of e-learning course curricula and the affordability of haptic devices, at-home virtual laboratories are emerging as an increasingly viable option for e-learners. We outline three novel haptic simulations for the…

Human-Computer Interaction · Computer Science 2019-02-22 Felix G. Hamza-Lup , Faith-Anne L. Kocadag

Computer-supported learning is an increasingly important form of study since it allows for independent learning and individualized instruction. In this paper, we discuss a novel approach to developing an intelligent tutoring system for…

Artificial Intelligence · Computer Science 2012-02-23 Serge Autexier , Dominik Dietrich , Marvin Schiller

Knowledge creation occurs in the process of social interaction. As our service-based society is evolving into a knowledge-based society there is an acute need for more effective collaboration and knowledge-sharing systems to be used by…

Human-Computer Interaction · Computer Science 2019-03-06 Felix G. Hamza-Lup , Ivan Sopin

Generative models are now capable of producing natural language text that is, in some cases, comparable in quality to the text produced by people. In the computing education context, these models are being used to generate code, code…

Human-Computer Interaction · Computer Science 2023-08-09 Cynthia Zastudil , Magdalena Rogalska , Christine Kapp , Jennifer Vaughn , Stephen MacNeil

In recent years, there has been increasing interest in developing a Computer Science curriculum for K-8 students. However, there have been significant barriers to creating and deploying a Computer Science curriculum in many areas, including…

This paper presents an innovative pedagogical framework employing tangible interactive games to enhance artificial intelligence (AI) knowledge and literacy among elementary education students. Recognizing the growing importance of AI…

Computers and Society · Computer Science 2025-07-22 Nikolaos Sampanis

Worked examples (solutions to typical programming problems presented as a source code in a certain language and are used to explain the topics from a programming class) are among the most popular types of learning content in programming…

Human-Computer Interaction · Computer Science 2024-03-01 Mohammad Hassany , Peter Brusilovsky , Jiaze Ke , Kamil Akhuseyinoglu , Arun Balajiee Lekshmi Narayanan

Active learning in computer experiments aims at allocating resources in an intelligent manner based on the already observed data to satisfy certain objectives such as emulating or optimizing a computationally expensive function. There are…

Methodology · Statistics 2025-01-24 Difan Song , V. Roshan Joseph

Digital textbook (e-book) systems record student interactions with textbooks as a sequence of events called EventStream data. In the past, researchers extracted meaningful features from EventStream, and utilized them as inputs for…

Computers and Society · Computer Science 2024-07-19 Yuma Miyazaki , Valdemar Švábenský , Yuta Taniguchi , Fumiya Okubo , Tsubasa Minematsu , Atsushi Shimada

E-Learning is efficient, task relevant and just-in-time learning grown from the learning requirements of the new and dynamically changing world. The term Semantic Web covers the steps to create a new WWW architecture that augments the…

Computers and Society · Computer Science 2012-09-17 Khurram Naim Shamsi , Zafar Iqbal Khan

This Resource Letter provides a guide to the literature on teaching experimental physics using sensors in tablets, smartphones, and some specialized devices. After a general discussion of the hardware (sensors) and the software (apps), we…

Physics Education · Physics 2022-06-29 Martin Monteiro , Arturo C. Marti
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