Related papers: Creating Electronic Books-Chapters for Computers a…
Prototyping is an important part in research and development of tangible user interfaces (TUIs). On the way from the idea to a working prototype, new hardware prototypes usually have to be crafted repeatedly in numerous iterations. This…
Today's quantum computers are primarily accessible through the cloud and potentially shifting to the edge network in the future. With the rapid advancement and proliferation of quantum computing research worldwide, there has been a…
Video-based programming tutorials are a popular form of tutorial used by authors to guide learners to code. Still, the interactivity of these videos is limited primarily to control video flow. There are existing works with increased…
In this paper we present a step forward to improve general physics as an educational experience: the implementation of a new course component composed by innovative workshop activities based on computational modelling in the general physics…
Most of today's educators are in no shortage of digital and online learning technologies available at their fingertips, ranging from Learning Management Systems such as Canvas, Blackboard, or Moodle, online meeting tools, online homework,…
Emulators that can bypass computationally expensive scientific calculations with high accuracy and speed can enable new studies of fundamental science as well as more potential applications. In this work we discuss solving a system of…
InkSurvey is free, web-based software designed to facilitate the collection of real-time formative assessment. Using this tool, the instructor can embed formative assessment in the instruction process by posing an open-format question.…
With the increased popularity of electronic textbooks, there is a growing interests in developing a new generation of "intelligent textbooks", which have the ability to guide the readers according to their learning goals and current…
Creating formal models of interactive systems has wide reaching benefits, not only for verifying low-level correctness, but also as a tool for ensuring user interfaces behave logically and consistently. Despite this, tools for designing…
Human-annotated datasets with explicit difficulty ratings are essential in intelligent educational systems. Although embedding vector spaces are widely used to represent semantic closeness and are promising for analyzing text difficulty,…
The increasing adoption of technology to augment or even replace traditional face-to-face learning has led to the development of a myriad of tools and platforms aimed at engaging the students and facilitating the teacher's ability to…
Books are the best friends of human beings and make them a rational animal. In this E-world our traditional books are losing their values. Recent surveys are proving that the younger generations are not much interested in visiting libraries…
With the rise of online eTextbooks and Massive Open Online Courses (MOOCs), a huge amount of data has been collected related to students' learning. With the careful analysis of this data, educators can gain useful insights into the…
Undergraduate programs in science and engineering include at least one course in basic programming, but seldom presented in a contextualized format, where computing is a tool for thinking and learning in the discipline. We have created a…
In this paper we present the Open Software Services for Classrooms and Research (OSSCAR) platform. OSSCAR provides an open collaborative environment to develop, deploy and access educational resources in the form of web applications. To…
This article describes the authors' teaching experience in flipping the class of a basic undergraduate mathematics course Introductory Linear Algebra. We utilize a full-featured free electronic textbook, online lecture notes, an intranet…
Teaching programming through storytelling is a popular pedagogical approach and an active area of research. However, most previous work in this area focused on K-12 students using block-based programming. Little, if any, work has examined…
This paper introduces the new interactive Java sketching software KamiWaAi, recently developed at the University of Fukui. Its graphical user interface enables the user without any knowledge of both mathematics or computer science, to do…
In this paper we discuss the use of sensors incorporated in mobile devices as possible mobile laboratories at the service of teaching experimental sciences. Mobile devices, smartphones, tablets, laptops, microbit cards, are a resource for…
Strong experimental papers in electrical and computer engineering and computer science (ECE/CS), especially in systems, networking, and applied machine learning, rest on more than a single impressive number. They rest on a chain of design,…