Related papers: NAND-Trees, Average Choice Complexity, and Effecti…
There are two main attack models considered in the adversarial robustness literature: black-box and white-box. We consider these threat models as two ends of a fine-grained spectrum, indexed by the number of queries the adversary can ask.…
Consider a generalization of the classical binary search problem in linearly sorted data to the graph-theoretic setting. The goal is to design an adaptive query algorithm, called a strategy, that identifies an initially unknown target…
The stable roommates problem with $n$ agents has worst case complexity $O(n^2)$ in time and space. Random instances can be solved faster and with less memory, however. We introduce an algorithm that has average time and space complexity…
We present an O(\sqrt{N}) discrete query quantum algorithm for evaluating balanced binary NAND formulas and an O(N^{{1/2}+O(\frac{1}{\sqrt{\log N}})}) discrete query quantum algorithm for evaluating arbitrary binary NAND formulas.
In this paper, we propose a data structure, a quadruple neighbor list (QN-list, for short), to support real time queries of all longest increasing subsequence (LIS) and LIS with constraints over sequential data streams. The QN-List built by…
The NP-hard general factor problem asks, given a graph and for each vertex a list of integers, whether the graph has a spanning subgraph where each vertex has a degree that belongs to its assigned list. The problem remains NP-hard even if…
The winning condition of a parity game with costs requires an arbitrary, but fixed bound on the cost incurred between occurrences of odd colors and the next occurrence of a larger even one. Such games quantitatively extend parity games…
For a positive integer $n$ and a tree $T_n$ on $n$ vertices, we consider an unbiased Waiter-Client game $\textrm{WC}(n,T_n)$ played on the complete graph~$K_n$, in which Waiter's goal is to force Client to build a copy of $T_n$. We prove…
We give tolerant testers with sublinear query complexity in the adjacency-list model for Unique Games. Prior tolerant testers required structural assumptions such as expansion or clusterability. For Unique Games, the tester distinguishes…
We study the complexity of computing equilibria in binary public goods games on undirected graphs. In such a game, players correspond to vertices in a graph and face a binary choice of performing an action, or not. Each player's decision…
In this work, we show that learning the output distributions of brickwork random quantum circuits is average-case hard in the statistical query model. This learning model is widely used as an abstract computational model for most generic…
The recognition of entanglement states is a notoriously difficult problem when no prior information is available. Here, we propose an efficient quantum adversarial bipartite entanglement detection scheme to address this issue. Our proposal…
In this paper, we introduce the hybrid query complexity, denoted as $\mathrm{Q}(f;q)$, which is the minimal query number needed to compute $f$, when a classical decision tree is allowed to call $q'$-query quantum subroutines for any $q'\leq…
The kd-tree is a fundamental tool in computer science. Among others, an application of the kd-tree search (oct-tree method) to fast evaluation of particle interactions and neighbor search is highly important since computational complexity…
Whether winning blackjack or navigating busy streets, achieving desired outcomes requires agents to execute adaptive strategies, strategies where actions depend contextually on past events. In complexity science, this motivates memory as an…
A graph is rectilinear planar if it admits a planar orthogonal drawing without bends. While testing rectilinear planarity is NP-hard in general (Garg and Tamassia, 2001), it is a long-standing open problem to establish a tight upper bound…
We study the Steiner Tree problem on unit disk graphs. Given a $n$ vertex unit disk graph $G$, a subset $R\subseteq V(G)$ of $t$ vertices and a positive integer $k$, the objective is to decide if there exists a tree $T$ in $G$ that spans…
In this paper, we study quantum algorithms for computing the exact value of the treewidth of a graph. Our algorithms are based on the classical algorithm by Fomin and Villanger (Combinatorica 32, 2012) that uses $O(2.616^n)$ time and…
We investigate the complexity of computing approximate Nash equilibria in anonymous games. Our main algorithmic result is the following: For any $n$-player anonymous game with a bounded number of strategies and any constant $\delta>0$, an…
We consider the problem of solving random parity games. We prove that parity games exibit a phase transition threshold above $d_P$, so that when the degree of the graph that defines the game has a degree $d > d_P$ then there exists a…