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In this paper, we present a simple and cheap ordinal bucketing algorithm that approximately generates $q$-quantiles from an incremental data stream. The bucketing is done dynamically in the sense that the amount of buckets $q$ increases…
Energy parity games are infinite two-player turn-based games played on weighted graphs. The objective of the game combines a (qualitative) parity condition with the (quantitative) requirement that the sum of the weights (i.e., the level of…
The dynamic optimality conjecture, postulating the existence of an $O(1)$-competitive online algorithm for binary search trees (BSTs), is among the most fundamental open problems in dynamic data structures. Despite extensive work and some…
Graph games played by two players over finite-state graphs are central in many problems in computer science. In particular, graph games with $\omega$-regular winning conditions, specified as parity objectives, which can express properties…
This paper re-examines the use of response time to infer problem complexity. It revisits a canonical Wald model of optimal stopping, taking signal-to-noise ratio as a measure of problem complexity. While choice quality is monotone in…
We study parity games in which one of the two players controls only a small number $k$ of nodes and the other player controls the $n-k$ other nodes of the game. Our main result is a fixed-parameter algorithm that solves bipartite parity…
The easy-hard-easy pattern in the difficulty of combinatorial search problems as constraints are added has been explained as due to a competition between the decrease in number of solutions and increased pruning. We test the generality of…
The game of SET is a popular card game in which the objective is to form Sets using cards from a special deck. In this paper we study single- and multi-round variations of this game from the computational complexity point of view and…
Q-learning with function approximation could diverge in the off-policy setting and the target network is a powerful technique to address this issue. In this manuscript, we examine the sample complexity of the associated target Q-learning…
We analyse the computational complexity of finding Nash equilibria in turn-based stochastic multiplayer games with omega-regular objectives. We show that restricting the search space to equilibria whose payoffs fall into a certain interval…
We study the problem of low-stretch spanning trees in graphs of bounded width: bandwidth, cutwidth, and treewidth. We show that any simple connected graph $G$ with a linear arrangement of bandwidth $b$ can be embedded into a distribution…
The coined quantum walk is a discretization of the Dirac equation of relativistic quantum mechanics, and it is the basis of many quantum algorithms. We investigate how it searches the complete bipartite graph of $N$ vertices for one of $k$…
In the paper, we focus on complexity of C5.0 algorithm for constructing decision tree classifier that is the models for the classification problem from machine learning. In classical case the decision tree is constructed in $O(hd(NM+N \log…
We study randomized and quantum query (a.k.a. decision tree) complexity for all total Boolean functions, with emphasis to derandomization and dequantization (removing quantumness from algorithms). Firstly, we show that $D(f) = O(Q_1(f)^3)$…
Quantum Search Algorithm made a big impact by being able to solve the search problem for a set with $N$ elements using only $O(\sqrt{N})$ steps. Unfortunately, it is impossible to reduce the order of the complexity of this problem, however,…
We study the quantum query complexity of minor-closed graph properties, which include such problems as determining whether an $n$-vertex graph is planar, is a forest, or does not contain a path of a given length. We show that most…
We study the sample complexity of identifying the pure strategy Nash equilibrium (PSNE) in a two-player zero-sum matrix game with noise. Formally, we are given a stochastic model where any learner can sample an entry $(i,j)$ of the input…
We study the computational complexity of solving stochastic games with mean-payoff objectives. Instead of identifying special classes in which simple strategies are sufficient to play $\epsilon$-optimally, or form $\epsilon$-Nash…
We consider the problem of finding a desired item out of $N$ items arranged on the sites of a two-dimensional lattice of size $\sqrt{N} \times \sqrt{N}$. The previous quantum walk based algorithms take $O(\sqrt{N}\log N)$ steps to solve…
This paper investigates the impact of query topology on the difficulty of answering conjunctive queries in the presence of OWL 2 QL ontologies. Our first contribution is to clarify the worst-case size of positive existential (PE),…