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We demonstrate that for expander graphs, for all $\epsilon > 0,$ there exists a data structure of size $\widetilde{O}(n\epsilon^{-1})$ which can be used to return $(1 + \epsilon)$-approximations to effective resistances in…
The quadratic minimum spanning tree problem and its variations such as the quadratic bottleneck spanning tree problem, the minimum spanning tree problem with conflict pair constraints, and the bottleneck spanning tree problem with conflict…
We consider the core algorithmic problems related to verification of systems with respect to three classical quantitative properties, namely, the mean-payoff property, the ratio property, and the minimum initial credit for energy property.…
We study the query complexity of computing a function f:{0,1}^n-->R_+ in expectation. This requires the algorithm on input x to output a nonnegative random variable whose expectation equals f(x), using as few queries to the input x as…
We consider online algorithms for the $k$-server problem on trees. There is a $k$-competitive algorithm for this problem, and it is the best competitive ratio. M. Chrobak and L. Larmore provided it. At the same time, the existing…
We consider multi-player graph games with partial-observation and parity objective. While the decision problem for three-player games with a coalition of the first and second players against the third player is undecidable, we present a…
We consider the quantum complexities of the following three problems: searching an ordered list, sorting an un-ordered list, and deciding whether the numbers in a list are all distinct. Letting N be the number of elements in the input list,…
In the Binary Networked Public Goods game, every player needs to decide if she participates in a public project whose utility is shared equally by the community. We study the problem of deciding if there exists a pure strategy Nash…
The influential work of Bravo et al. 2018 shows that derivative free play in strongly monotone games has complexity $O(d^2/\varepsilon^3)$, where $\varepsilon$ is the target accuracy on the expected squared distance to the solution. This…
A set S of vertices of a graph is a defensive alliance if, for each element of S, the majority of its neighbors is in S. The problem of finding a defensive alliance of minimum size in a given graph is NP-hard and there are polynomial-time…
We propose a simple yet rich model to extend the notions of Nash equilibria and correlated equilibria of strategic games to the quantum setting, in which we then study the relations between classical and quantum equilibria. Unlike the…
We consider a bandit problem over a graph where the rewards are not directly observed. Instead, the decision maker can compare two nodes and receive (stochastic) information pertaining to the difference in their value. The graph structure…
In this note we investigate the relationship between worst-case quantum query complexity and average-case classical query complexity. Specifically, we show that if a quantum computer can evaluate a total Boolean function f with bounded…
Reachability is the problem of deciding whether there is a path from one vertex to the other in the graph. Standard graph traversal algorithms such as DFS and BFS take linear time to decide reachability however their space complexity is…
Solution concepts of traditional game theory assume entirely rational players; therefore, their ability to exploit subrational opponents is limited. One type of subrationality that describes human behavior well is the quantal response.…
Quantum Random Access Memory (QRAM) is a crucial architectural component for querying classical or quantum data in superposition, enabling algorithms with wide-ranging applications in quantum arithmetic, quantum chemistry, machine learning,…
The most important factors which contribute to the efficiency of game-theoretical algorithms are time and game complexity. In this study, we have offered an elegant method to deal with high complexity of game theoretic multi-objective…
We study algorithms for solving three problems on strings. The first one is the Most Frequently String Search Problem. The problem is the following. Assume that we have a sequence of $n$ strings of length $k$. The problem is finding the…
We show that the quantum query complexity of detecting if an $n$-vertex graph contains a triangle is $O(n^{9/7})$. This improves the previous best algorithm of Belovs making $O(n^{35/27})$ queries. For the problem of determining if an…
We present an oracle problem, which we call the Repeated Randomness problem, that a quantum algorithm can solve in one query, while any classical algorithm requires $\Omega(\log n)$ queries, where the oracle function has $2^n$ inputs. This…