Related papers: Flood-it on AT-Free Graphs
Zero forcing is a graph coloring process that is used to model spreading phenomena in real-world scenarios. It can also be viewed as a single-player combinatorial game on a graph, where the player's goal is to select a subset of vertices of…
In this paper we present matrix game-theoretic models for joint routing, network coding, and scheduling problem. First routing and network coding are modeled by using a new approach based on compressed topology matrix that takes into…
In the formal approach to reactive controller synthesis, a symbolic controller for a possibly hybrid system is obtained by algorithmically computing a winning strategy in a two-player game. Such game-solving algorithms scale poorly as the…
Cops and Robbers is a game played on a graph where a set of cops attempt to capture a single robber. The game proceeds in rounds, where each round first consists of the cops' turn, followed by the robber's turn. In the cops' turn, every cop…
Consider the following random process: The vertices of a binomial random graph $G_{n,p}$ are revealed one by one, and at each step only the edges induced by the already revealed vertices are visible. Our goal is to assign to each vertex one…
Consider graphs of n nodes, and use a Bloom filter of length 2 log3 n bits. An edge between nodes i and j, with i < j, turns on a certain bit of the Bloom filter according to a hash function on i and j. Pick a set of log n nodes and turn on…
Given a graph $G$, an edge-coloring is an assignment of colors to edges of $G$ such that any two edges sharing an endpoint receive different colors. By Vizing's celebrated theorem, any graph of maximum degree $\Delta$ needs at least…
Several sages wearing colored hats occupy the vertices of a graph. Each sage tries to guess the color of his own hat merely on the basis of observing the hats of his neighbours without exchanging any information. Each hat can have one of…
A colored graph is a complete graph in which a color has been assigned to each edge, and a colorful cycle is a cycle in which each edge has a different color. We first show that a colored graph lacks colorful cycles iff it is Gallai, i.e.,…
The slow-coloring game is played by Lister and Painter on a graph $G$. On each round, Lister marks a nonempty subset $M$ of the remaining vertices, scoring $|M|$ points. Painter then gives a color to a subset of $M$ that is independent in…
The present work introduces floodlight, an open source Python package built to support and automate team sport data analysis. It is specifically designed for the scientific analysis of spatiotemporal tracking data, event data, and game…
Clobber is a new two-player board game. In this paper, we introduce the one-player variant Solitaire Clobber where the goal is to remove as many stones as possible from the board by alternating white and black moves. We show that a…
This paper deals with graph colouring games, an example of pseudo-telepathy, in which two provers can convince a verifier that a graph $G$ is $c$-colourable where $c$ is less than the chromatic number of the graph. They win the game if they…
A proper edge $t$-coloring of a graph is a coloring of its edges with colors $1,2,...,t$ such that all colors are used, and no two adjacent edges receive the same color. For any integer $n\geq 3$, all possible values of $t$ are found, for…
Consider the following hat guessing game. A bear sits on each vertex of a graph $G$, and a demon puts on each bear a hat colored by one of $h$ colors. Each bear sees only the hat colors of his neighbors. Based on this information only, each…
The online Ramsey turnaround game is a game between two players, Builder and Painter, on a board of $n$ vertices using $3$ colors, for a fixed graph $H$ on at most $n$ vertices. The goal of Painter is to force a monochromatic copy of $H$,…
We start with the well-known game below: Two players hold a sheet of paper to their forehead on which a positive integer is written. The numbers are consecutive and each player can only see the number of the other one. In each time step,…
Let $H=(V,E)$ be a hypergraph. A {\em conflict-free} coloring of $H$ is an assignment of colors to $V$ such that in each hyperedge $e \in E$ there is at least one uniquely-colored vertex. This notion is an extension of the classical graph…
The total isolation game is played on a graph $G$ by two players who take turns playing a vertex such that if $S$ is the set of already played vertices, then a vertex can be selected only if it is adjacent to a vertex that belongs to a…
Flooding is among the simplest and most fundamental of all distributed network algorithms. A node begins the process by sending a message to all its neighbours and the neighbours, in the next round forward the message to all the neighbours…