Related papers: Chocolate Numbers
The billiard table is modeled as an $n$-dimensional box $[0,a_1]\times [0,a_2]\times \ldots \times [0,a_n] \subset \mathbb{R}^n$, with each side having real-valued lengths $a_i$ that are pairwise commensurable. A ball is launched from the…
\textsc{cut} is a class of partition games played on a finite number of finite piles of tokens. Each version of \textsc{cut} is specified by a cut-set $\mathcal{C}\subseteq\mathbb{N}$. A legal move consists of selecting one of the piles and…
In the March 2025 issue of Pour la Science, Jean-Paul Delahaye described a wonderful solution to the following problem: How many ways can you divide a 3 by 2n rectangle into two connected, congruent pieces? We show that this problem can be…
Given an initial configuration of pebbles on a graph, one can move pebbles in pairs along edges, at the cost of one of the pebbles moved, with the objective of reaching a specified target vertex. The pebbling number of a graph is the…
We define a metric on $\mathbb{F}_q^n$ using the linear complexity of finite sequences. We will then develop a coding theory for this metric. We will give a Singleton-like bound and we will give constructions of subspaces of…
We introduce a two player game on an n x n chessboard where queens are placed by alternating turns on a chessboard square whose availability is determined by the number of queens already on the board which can attack that square modulo two.…
Given a series of photographs taken during a Go game, we describe the techniques we successfully employ for pinpointing the grid lines of the Go board and for tracking their small movements between consecutive photographs; then we discuss…
We introduce a generalized cake-cutting problem in which we seek to divide multiple cakes so that two players may get their most-preferred piece selections: a choice of one piece from each cake, allowing for the possibility of linked…
Given a graph $G$, guards are placed on vertices of $G$. Then vertices are subject to an infinite sequence of attacks so that each attack must be defended by a guard moving from a neighboring vertex. The m-eternal domination number is the…
A pebbling move on a graph removes two pebbles at a vertex and adds one pebble at an adjacent vertex. Rubbling is a version of pebbling where an additional move is allowed. In this new move one pebble is removed at vertices v and w adjacent…
We study a two-person game based on the well-studied brushing process on graphs. Players Min and Max alternately place brushes on the vertices of a graph. When a vertex accumulates at least as many brushes as its degree, it sends one brush…
The game of plates and olives was originally formulated by Nicolaescu and encodes the evolution of the topology of the sublevel sets of Morse functions. We consider a random variant of this game. The process starts with an empty table.…
In this paper, we show that the solution to a large class of "tiling" problems is given by a polynomial sequence of binomial type. More specifically, we show that the number of ways to place a fixed set of polyominos on an $n\times n$…
This paper models games where the strategies are nodes of a graph G (we denote them as G-games) and in presence of coalition structures. The cases of one-shot and repeated games are presented. In the latter situation, coalitions are assumed…
We consider a game in which a blindfolded player attempts to set $n$ counters lying on the vertices of a rotating regular $n$-gon table simultaneously to $0$. When the counters count$\pmod{m}$ we simplify the argument of Bar Yehuda, Etzion,…
Pebbling on graphs is a two-player game which involves repeatedly moving a pebble from one vertex to another by removing another pebble from the first vertex. The pebbling number $\pi(G)$ is the least number of pebbles required so that,…
The number of ``carries'' when $n$ random integers are added forms a Markov chain [23]. We show that this Markov chain has the same transition matrix as the descent process when a deck of $n$ cards is repeatedly riffle shuffled. This gives…
Connect Four is a two-player game where each player attempts to be the first to create a sequence of four of their pieces, arranged horizontally, vertically, or diagonally, by dropping pieces into the columns of a grid of width seven and…
This paper is concerned with the problem of finding $n$ distinct squares such that, on excluding any one of them, the sum of the remaining $n-1$ squares is a square. While parametric solutions are known when $n=3$ and $n=4$, when $n > 4$,…
In this article, we study the behavior of a broad family of real sequences derived from randomized one-pile subtraction games. For any subtraction set $S$, we allow any valid number of chips $s\in S$ to be removed at equal probability at…