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Consider the commonly known puzzle, given $k$ glass balls, find an optimal algorithm to determine the lowest floor of a building of $n$ floors from which a thrown glass ball will break. This puzzle was originally posed in its original form…

Data Structures and Algorithms · Computer Science 2007-05-23 Gopal Ananthraman

Bob cuts a pizza into slices of not necessarily equal size and shares it with Alice by alternately taking turns. One slice is taken in each turn. The first turn is Alice's. She may choose any of the slices. In all other turns only those…

Discrete Mathematics · Computer Science 2011-04-29 Josef Cibulka , Jan Kynčl , Viola Mészáros , Rudolf Stolař , Pavel Valtr

The game subset take-away begins with a simplicial complex \Delta. Two players take turns removing any element of \Delta as well as all other elements which contain it, and the last player able to move wins. Graph Chomp is a special case of…

Combinatorics · Mathematics 2015-03-17 Tirasan Khandhawit , Lynnelle Ye

Given a configuration of pebbles on the vertices of a graph, a pebbling move is defined by removing two pebbles from some vertex and placing one pebble on an adjacent vertex. The cover pebbling number of a graph, gamma(G), is the smallest…

Combinatorics · Mathematics 2007-05-23 Nathaniel G. Watson , Carl R. Yerger

We study the problem of cutting a length-$n$ string of positive real numbers into $k$ pieces so that every piece has sum at least $b$. The problem can also be phrased as transforming such a string into a new one by merging adjacent numbers.…

Data Structures and Algorithms · Computer Science 2023-09-29 Yinqi Cai

The theory behind the Lights Out game has been developed by several authors. The aim of this work is to present some results related to this game using Linear Algebra. We establish a criterion for the solubility of this game in the case of…

History and Overview · Mathematics 2024-03-28 Adriano Verdério , Izabele D'Agostin , Mari Sano , Patrícia Massae Kitani

Juggling patterns can be described by a sequence of cards which keep track of the relative order of the balls at each step. This interpretation has many algebraic and combinatorial properties, with connections to Stirling numbers, Dyck…

Combinatorics · Mathematics 2015-04-08 Steve Butler , Fan Chung , Jay Cummings , Ron Graham

On the blockchain, NFT games have risen in popularity, spawning new types of digital assets. We present a simplified version of well-known NFT games, followed by a discussion of issues influencing the structure and stability of generic…

Portfolio Management · Quantitative Finance 2022-09-22 Bernhard K Meister , Henry CW Price

We apply to the $n\times n$ chessboard the counting theory from Part I for nonattacking placements of chess pieces with unbounded straight-line moves, such as the queen. Part I showed that the number of ways to place $q$ identical…

Combinatorics · Mathematics 2016-10-18 Seth Chaiken , Christopher R. H. Hanusa , Thomas Zaslavsky

In the "Game about Squares" the task is to push unit squares on an integer lattice onto corresponding dots. A square can only be moved into one given direction. When a square is pushed onto a lattice point with an arrow the direction of the…

Computational Complexity · Computer Science 2014-08-21 Jens Maßberg

In this paper we study a single player game consisting of $n$ black checkers and $m$ white checkers, called shifting the checkers. We have proved that the minimum number of steps needed to play the game for general $n$ and $m$ is $nm + n +…

Data Structures and Algorithms · Computer Science 2013-07-18 Lei Wang , Xiaodong Wang , Yingjie Wu , Daxin Zhu

Consider a periodical (in two independent directions) tiling of the plane with polygons (faces). In this article we shall only give examples using squares, regular hexagons, equilateral triangles and parallelograms ("unions" of two…

History and Overview · Mathematics 2011-06-07 Jorge Rezende

Discuss several tricks for solving twenty question problems which in this paper is depicted as a guessing game. Player tries to find a ball in twenty boxes by asking as few questions as possible, and these questions are answered by only…

Information Theory · Computer Science 2009-06-17 Barco You

We consider a card guessing game with complete feedback. An ordered deck of $n$ cards labeled $1$ up to $n$ is riffle-shuffled exactly one time. Given a value $p\in(0{,}1)\setminus\{\frac12\}$, the riffle shuffle is assumed to be…

Combinatorics · Mathematics 2026-02-13 Markus Kuba

In this paper, we consider the classic fair division problem of allocating $m$ divisible items to $n$ agents with linear valuations over the items. We define novel notions of fair shares from the perspective of individual agents via the…

Computer Science and Game Theory · Computer Science 2024-11-18 Yannan Bai , Kamesh Munagala , Yiheng Shen , Ian Zhang

We lay out a general method for computing branching distances between labeled transition systems. We translate the quantitative games used for defining these distances to other, path-building games which are amenable to methods from the…

Logic in Computer Science · Computer Science 2019-10-22 Uli Fahrenberg , Axel Legay , Karin Quaas

A pebbling step on a graph consists of removing two pebbles from one vertex and placing one pebble on an adjacent vertex. A graph is said to be cover pebbled if every vertex has a pebble on it after a series of pebbling steps. The cover…

Combinatorics · Mathematics 2007-05-23 Maggy Tomova , Cindy Wyels

Cops and robbers is a pursuit-evasion game played on graphs. We completely classify the cop numbers for $n \times n$ knight graphs and queen graphs. This completes the classification of the cop numbers for all $n \times n$ classical chess…

We study the $(m,b)$ Maker-Breaker percolation game on $\mathbb{Z}^2$, introduced by Day and Falgas-Ravry. As our first result, we show that Breaker has a winning strategy for the $(m,b)$-game whenever $b \geq (2-\frac{1}{14} + o(1))m$,…

Combinatorics · Mathematics 2021-05-28 Vojtěch Dvořák , Adva Mond , Victor Souza

Circular nim $CN(m, k)$ is a variant of nim, in which there are $m$ piles of tokens arranged in a circle and each player, in their turn, chooses at most $k$ consecutive piles in the circle and removes an arbitrary number of tokens from each…

Combinatorics · Mathematics 2026-02-03 Koki Suetsugu
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