Related papers: Coding for interactive communication correcting in…
In the field of interactive coding, two or more parties wish to carry out a distributed computation over a communication network that may be noisy. The ultimate goal is to develop efficient coding schemes that can tolerate a high level of…
We consider distributed computations between two parties carried out over a noisy channel that may erase messages. Following a noise model proposed by Dani et al. (2018), the noise level observed by the parties during the computation in our…
Classically, coding theory has been concerned with the problem of transmitting a single message in a format which is robust to noise. Recently, researchers have turned their attention to designing coding schemes to make two-way…
We study the fundamental problem of reliable interactive communication over a noisy channel. In a breakthrough sequence of papers published in 1992 and 1993, Schulman gave non-constructive proofs of the existence of general methods to…
We consider the problem of making distributed computations robust to noise, in particular to worst-case (adversarial) corruptions of messages. We give a general distributed interactive coding scheme which simulates any asynchronous…
Consider two remote nodes having binary sequences $X$ and $Y$, respectively. $Y$ is an edited version of ${X}$, where the editing involves random deletions, insertions, and substitutions, possibly in bursts. The goal is for the node with…
We study coding schemes for error correction in interactive communications. Such interactive coding schemes simulate any $n$-round interactive protocol using $N$ rounds over an adversarial channel that corrupts up to $\rho N$ transmissions.…
We present many new results related to reliable (interactive) communication over insertion-deletion channels. Synchronization errors, such as insertions and deletions, strictly generalize the usual symbol corruption errors and are much…
Interactive coding allows two parties to conduct a distributed computation despite noise corrupting a certain fraction of their communication. Dani et al.\@ (Inf.\@ and Comp., 2018) suggested a novel setting in which the amount of noise is…
We consider the task of interactive communication in the presence of adversarial errors and present tight bounds on the tolerable error-rates in a number of different settings. Most significantly, we explore adaptive interactive…
How much adversarial noise can protocols for interactive communication tolerate? This question was examined by Braverman and Rao (IEEE Trans. Inf. Theory, 2014) for the case of "robust" protocols, where each party sends messages only in…
The problem of stabilizing an unstable plant over a noisy communication link is an increasingly important one that arises in applications of networked control systems. Although the work of Schulman and Sahai over the past two decades, and…
Tree codes, introduced by Schulman, are combinatorial structures essential to coding for interactive communication. An infinite family of tree codes with both rate and distance bounded by positive constants is called asymptotically good.…
We consider computations over networks with multiple broadcast channels that intersect at a single party. Each broadcast link suffers from random bit-flip noise that affects the receivers independently. We design interactive coding schemes…
Given a noiseless protocol $\pi_0$ computing a function $f(x, y)$ of Alice and Bob's private inputs $x, y$, the goal of interactive coding is to construct an error-resilient protocol $\pi$ computing $f$ such that even if some fraction of…
We consider interactive coding in a setting where $n$ parties wish to compute a joint function of their inputs via an interactive protocol over imperfect channels. We assume that adversarial errors can comprise a $\mathcal{O}(\frac{1}{n})$…
We provide tight upper and lower bounds on the noise resilience of interactive communication over noisy channels with feedback. In this setting, we show that the maximal fraction of noise that any robust protocol can resist is 1/3.…
We study the communication rate of coding schemes for interactive communication that transform any two-party interactive protocol into a protocol that is robust to noise. Recently, Haeupler (FOCS '14) showed that if an $\epsilon > 0$…
We consider the problem of stabilizing an unstable plant driven by bounded noise over a digital noisy communication link, a scenario at the heart of networked control. To stabilize such a plant, one needs real-time encoding and decoding…
We study the problem of simulating protocols in a quantum communication setting over noisy channels. This problem falls at the intersection of quantum information theory and quantum communication complexity, and it will be of importance for…