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We prove a recent conjecture of Duch\^ene and Rigo, stating that every complementary pair of homogeneous Beatty sequences represents the solution to an \emph{invariant} impartial game. Here invariance means that each available move in a…

Combinatorics · Mathematics 2010-05-25 Urban Larsson , Peter Hegarty , Aviezri S. Fraenkel

A covering with dominoes of a rectilinear region is called \emph{tatami} if no four dominoes meet at any point. We describe a reduction from planar 3SAT to Domino Tatami Covering. As a consequence it is NP-complete to decide whether there…

Computational Complexity · Computer Science 2013-05-30 Alejandro Erickson , Frank Ruskey

A perfect matching cut is a perfect matching that is also a cutset, or equivalently a perfect matching containing an even number of edges on every cycle. The corresponding algorithmic problem, Perfect Matching Cut, is known to be…

Computational Complexity · Computer Science 2023-02-24 Édouard Bonnet , Dibyayan Chakraborty , Julien Duron

We study a planning problem based on Plotting, a tile-matching puzzle video game published by Taito in 1989. The objective of this game is to remove a target number of coloured blocks from a grid by sequentially shooting blocks into the…

Artificial Intelligence · Computer Science 2023-10-04 Joan Espasa , Ian Miguel , Peter Nightingale , András Z. Salamon , Mateu Villaret

Self-collision of a non-relativistic classical point-like body, or particle, in the spacetime containing closed time-like curves (time-machine spacetime) is considered. A point-like body (particle) is an idealization of a small ideal…

General Relativity and Quantum Cosmology · Physics 2015-06-25 Michael B. Mensky , Igor D. Novikov

A generalized `$15$ puzzle' consists of an $n \times n$ numbered grid, with one missing number. A move in the game switches the position of the empty square with the position of one of its neighbors. We solve Diaconis' `15 puzzle problem'…

Probability · Mathematics 2019-08-21 Yang Chu , Robert Hough

Bubbling is a run-time graph transformation studied for the execution of non-deterministic steps in functional logic computations. This transformation has been proven correct, but as currently formulated it requires information about the…

Programming Languages · Computer Science 2018-08-27 Sergio Antoy , Steven Libby

All or Nothing, Water Walk, and Remembered Length are pencil puzzles that involve constructing a continuous loop on a rectangular grid under specific constraints. In this paper, we analyze their computational complexity using the T-metacell…

Computational Complexity · Computer Science 2026-01-27 Pakapim Eua-anant , Papangkorn Apinyanon , Thunyatorn Jirachaisri , Nantapong Ruangsuksriwong , Suthee Ruangwises

For any configuration of pebbles on the nodes of a graph, a pebbling move replaces two pebbles on one node by one pebble on an adjacent node. A cover pebbling is a move sequence ending with no empty nodes. The number of pebbles needed for a…

Combinatorics · Mathematics 2007-05-23 Jonas Sjostrand

In this paper we investigate the game chromatic number for complete multipartite graphs. We devise several strategies for Alice, and one strategy for Bob, and we prove their optimality in all complete multipartite graphs with no singletons.…

Combinatorics · Mathematics 2023-07-25 Paweł Obszarski , Krzysztof Turowski , Hubert Zięba

In the "Game about Squares" the task is to push unit squares on an integer lattice onto corresponding dots. A square can only be moved into one given direction. When a square is pushed onto a lattice point with an arrow the direction of the…

Computational Complexity · Computer Science 2014-08-21 Jens Maßberg

We present a time-dependent solution of the Nambu-Goto action which represents two colliding waves moving at the speed of light. This solution can be decomposed into two distinct regions with different geometries corresponding to shrinking…

High Energy Physics - Theory · Physics 2008-11-04 Tae-Hun Lee , Muneto Nitta

We show that the following problem is EXP-complete: given a rational v and a two player, zero-sum Boolean game G determine whether the value of G is at least v. The proof is via a translation of the proof of the same result for Boolean…

Computer Science and Game Theory · Computer Science 2014-03-31 Egor Ianovski

Positional games are a mathematical class of two-player games comprising Tic-tac-toe and its generalizations. We propose a novel encoding of these games into Quantified Boolean Formulas (QBFs) such that a game instance admits a winning…

Logic in Computer Science · Computer Science 2023-11-03 Valentin Mayer-Eichberger , Abdallah Saffidine

Ripple Effect is a logic puzzle where the player has to fill numbers into empty cells in a rectangular grid. The grid is divided into rooms, and each room must contain consecutive integers starting from 1 to its size. Also, if two cells in…

Cryptography and Security · Computer Science 2021-11-11 Suthee Ruangwises , Toshiya Itoh

We analyze the puzzle video game This Game Is Not Going To Load Itself, where the player routes data packets of three different colors from given sources to given sinks of the correct color. Given the sources, sinks, and some previously…

Computational Complexity · Computer Science 2023-11-16 Aviv Adler , Hayashi Ani , Lily Chung , Michael Coulombe , Erik D. Demaine , Jenny Diomidova , Dylan Hendrickson , Jayson Lynch

It is well-known that the question of whether a given finite region can be tiled with a given set of tiles is NP-complete. We show that the same is true for the right tromino and square tetromino on the square lattice, or for the right…

Combinatorics · Mathematics 2007-05-23 Cristopher Moore , John Michael Robson

Exactly 20 years ago at MFCS, Demaine posed the open problem whether the game of Dots & Boxes is PSPACE-complete. Dots & Boxes has been studied extensively, with for instance a chapter in Berlekamp et al. "Winning Ways for Your Mathematical…

Computational Geometry · Computer Science 2021-05-07 Kevin Buchin , Mart Hagedoorn , Irina Kostitsyna , Max van Mulken

Despite its long history, the classical game of peg solitaire continues to attract the attention of the scientific community. In this paper, we consider two problems with an algorithmic flavour which are related with this game, namely…

Discrete Mathematics · Computer Science 2016-05-16 Luciano Gualà , Stefano Leucci , Emanuele Natale , Roberto Tauraso

The first 2x2x2 twisty cube was created as a demonstration tool by Erno Rubik in 1974 to help his students understand the complexity of space and the movements in 3D. He fabricated a novel 3x3x3 mechanism where the 26 cubies were turning,…

History and Overview · Mathematics 2015-05-05 Sandor Kiss
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