Educational Challenges of Rubik's Cube
Abstract
The first 2x2x2 twisty cube was created as a demonstration tool by Erno Rubik in 1974 to help his students understand the complexity of space and the movements in 3D. He fabricated a novel 3x3x3 mechanism where the 26 cubies were turning, and twisting independently, without falling apart. The cube was dressed in sophisticated colors which made it a unique puzzle. Even without instruction is the aim of the game was self-explanatory. Its educational value in VSI (Visual-Spatial Intelligence), developing strategy, memorization and logistics, improve concentration and persistence in problem solving is high in every age group. A logical puzzle has outreach far beyond. Those aspects are briefly covered in this article.
Cite
@article{arxiv.1505.00750,
title = {Educational Challenges of Rubik's Cube},
author = {Sandor Kiss},
journal= {arXiv preprint arXiv:1505.00750},
year = {2015}
}
Comments
Presented at the X Workshop on Particle Correlations and Femtoscopy (WPCF 2014), Gyongyos, Hungary