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Learning to Solve a Rubik's Cube with a Dexterous Hand

Robotics 2019-07-29 v1

Abstract

We present a learning-based approach to solving a Rubik's cube with a multi-fingered dexterous hand. Despite the promising performance of dexterous in-hand manipulation, solving complex tasks which involve multiple steps and diverse internal object structure has remained an important, yet challenging task. In this paper, we tackle this challenge with a hierarchical deep reinforcement learning method, which separates planning and manipulation. A model-based cube solver finds an optimal move sequence for restoring the cube and a model-free cube operator controls all five fingers to execute each move step by step. To train our models, we build a high-fidelity simulator which manipulates a Rubik's Cube, an object containing high-dimensional state space, with a 24-DoF robot hand. Extensive experiments on 1400 randomly scrambled Rubik's cubes demonstrate the effectiveness of our method, achieving an average success rate of 90.3%.

Cite

@article{arxiv.1907.11388,
  title  = {Learning to Solve a Rubik's Cube with a Dexterous Hand},
  author = {Tingguang Li and Weitao Xi and Meng Fang and Jia Xu and Max Qing-Hu Meng},
  journal= {arXiv preprint arXiv:1907.11388},
  year   = {2019}
}

Comments

7 pages, 6 figures

R2 v1 2026-06-23T10:31:38.439Z