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Related papers: Educational Challenges of Rubik's Cube

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The Rubik's cube was invented in 1974 by Erno Rubik, who had no idea of the incredible popularity and mathematical fascinations his toy would bring. Through the years of study on the mathematical properties of the cube, the Rubik's Cube…

Combinatorics · Mathematics 2022-03-08 Skylar Werner

Learning to solve a Rubik's Cube requires the learners to repeatedly practice a skill component, e.g., identifying a misplaced square and putting it back. However, for 3D physical tasks such as this, generating sufficient repeated practice…

Human-Computer Interaction · Computer Science 2025-05-16 Haocheng Ren , Muzhe Wu , Gregory Croisdale , Anhong Guo , Xu Wang

This work describes in detail how to learn and solve the Rubik's cube game (or puzzle) in the General Board Game (GBG) learning and playing framework. We cover the cube sizes 2x2x2 and 3x3x3. We describe in detail the cube's state…

Machine Learning · Computer Science 2023-01-31 Wolfgang Konen

Rubik's Cube is one of the most famous combinatorial puzzles involving nearly $4.3 \times 10^{19}$ possible configurations. Its mathematical description is expressed by the Rubik's group, whose elements define how its layers rotate. We…

Quantum Physics · Physics 2021-09-16 Sebastiano Corli , Lorenzo Moro , Davide E. Galli , Enrico Prati

The Rubix Cube is a 3-dimensional single-player combination puzzle attracting attention in the reinforcement learning community. A Rubix Cube has six faces and twelve possible actions, leading to a small and unconstrained action space and a…

Artificial Intelligence · Computer Science 2024-08-16 Shunyu Yao , Mitchy Lee

A generally intelligent agent must be able to teach itself how to solve problems in complex domains with minimal human supervision. Recently, deep reinforcement learning algorithms combined with self-play have achieved superhuman…

Artificial Intelligence · Computer Science 2018-05-22 Stephen McAleer , Forest Agostinelli , Alexander Shmakov , Pierre Baldi

Since its first appearance, transformers have been successfully used in wide ranging domains from computer vision to natural language processing. Application of transformers in Reinforcement Learning by reformulating it as a sequence…

Machine Learning · Computer Science 2023-10-31 Mustafa Ebrahim Chasmai

We present a learning-based approach to solving a Rubik's cube with a multi-fingered dexterous hand. Despite the promising performance of dexterous in-hand manipulation, solving complex tasks which involve multiple steps and diverse…

Robotics · Computer Science 2019-07-29 Tingguang Li , Weitao Xi , Meng Fang , Jia Xu , Max Qing-Hu Meng

The Rubiks Cube, with its vast state space and sparse reward structure, presents a significant challenge for reinforcement learning (RL) due to the difficulty of reaching rewarded states. Previous research addressed this by propagating…

Machine Learning · Computer Science 2024-12-02 Yicheng Lin , Siyu Liang

We describe in details the nxnxn Rubik's Cube, namely a Rubik's Cube with n rotating slices in each face. Then we state and prove the "first law of Cubology", i.e. the solvability criterion, for it

Combinatorics · Mathematics 2020-04-20 Stefano Bonzio , Andrea Loi , Luisa Peruzzi

We introduce higher-dimensional cubical sliding puzzles that are inspired by the classical 15 Puzzle from the 1880s. In our puzzles, on a $d$-dimensional cube, a labeled token can be slid from one vertex to another if it is topologically…

Combinatorics · Mathematics 2023-07-27 Moritz Beyer , Stefano Mereta , Érika Roldán , Peter Voran

We present our game, Cube2Pipes, as an attempt to investigate a unique gameplay design where we use a tangible 3D spatial puzzle, in the form of a 2X2 Rubik's Cube, as an interface to a tabletop mobile augmented reality (AR) game. The game…

Human-Computer Interaction · Computer Science 2024-07-19 Sukanya Bhattacharjee , Parag Chaudhuri

The Rubik's cube is a famous puzzle in which faces can be moved and the corresponding movement operations define a group. We consider here a generalization to any $3$-valent map. We prove an upper bound on the size of the corresponding…

Combinatorics · Mathematics 2020-12-02 Mathieu Dutour Sikirić

Games and puzzles play important pedagogical roles in STEM learning. New AI algorithms that can solve complex problems offer opportunities for scaffolded instruction in puzzle solving. This paper presents the ALLURE system, which uses an AI…

Human-Computer Interaction · Computer Science 2025-11-04 Kirk Vanacore , Jaclyn Ocumpaugh , Forest Agostinelli , Dezhi Wu , Sai Vuruma , Matt Irvin

In intuitive physics the process of stacking cubes has become a paradigmatic, canonical task. Even though it gets employed in various shades and complexities, the very fundamental setting with two cubes has not been thoroughly investigated.…

Human-Computer Interaction · Computer Science 2025-09-05 Nikolai Bahr , Christoph Zetzsche

Rubik's Revenge, a 4x4x4 variant of the Rubik's puzzles, remains to date as an unsolved puzzle. That is to say, we do not have a method or successful categorization to optimally solve every one of its approximately $7.401 \times 10^{45}$…

History and Overview · Mathematics 2016-01-23 Jared Weed

The Rubik's Cube is perhaps the world's most famous and iconic puzzle, well-known to have a rich underlying mathematical structure (group theory). In this paper, we show that the Rubik's Cube also has a rich underlying algorithmic…

Data Structures and Algorithms · Computer Science 2011-06-29 Erik D. Demaine , Martin L. Demaine , Sarah Eisenstat , Anna Lubiw , Andrew Winslow

With a vast domain of applications and now having quantum computing hardware available for commercial use, an education challenge arises in getting people of various background to become quantum literate. Quantum Odyssey is a new piece of…

Physics Education · Physics 2021-06-15 Laurentiu Nita , Nicholas Chancellor , Laura Mazzoli Smith , Helen Cramman , Gulsah Dost

Existing combinatorial search methods are often complex and require some level of expertise. This work introduces a simple and efficient deep learning method for solving combinatorial problems with a predefined goal, represented by Rubik's…

Machine Learning · Computer Science 2023-05-24 Kyo Takano

We demonstrate that models trained only in simulation can be used to solve a manipulation problem of unprecedented complexity on a real robot. This is made possible by two key components: a novel algorithm, which we call automatic domain…

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