English

Challenges in Modelling and Solving Plotting with PDDL

Artificial Intelligence 2023-10-04 v1

Abstract

We study a planning problem based on Plotting, a tile-matching puzzle video game published by Taito in 1989. The objective of this game is to remove a target number of coloured blocks from a grid by sequentially shooting blocks into the grid. Plotting features complex transitions after every shot: various blocks are affected directly, while others can be indirectly affected by gravity. We highlight the challenges of modelling Plotting with PDDL and of solving it with a grounding-based state-of-the-art planner.

Cite

@article{arxiv.2310.01470,
  title  = {Challenges in Modelling and Solving Plotting with PDDL},
  author = {Joan Espasa and Ian Miguel and Peter Nightingale and András Z. Salamon and Mateu Villaret},
  journal= {arXiv preprint arXiv:2310.01470},
  year   = {2023}
}

Comments

arXiv admin note: text overlap with arXiv:2110.14397

R2 v1 2026-06-28T12:38:39.832Z