English

Towards a Model of Puzznic

Artificial Intelligence 2023-10-04 v1

Abstract

We report on progress in modelling and solving Puzznic, a video game requiring the player to plan sequences of moves to clear a grid by matching blocks. We focus here on levels with no moving blocks. We compare a planning approach and three constraint programming approaches on a small set of benchmark instances. The planning approach is at present superior to the constraint programming approaches, but we outline proposals for improving the constraint models.

Keywords

Cite

@article{arxiv.2310.01503,
  title  = {Towards a Model of Puzznic},
  author = {Joan Espasa and Ian P. Gent and Ian Miguel and Peter Nightingale and András Z. Salamon and Mateu Villaret},
  journal= {arXiv preprint arXiv:2310.01503},
  year   = {2023}
}
R2 v1 2026-06-28T12:38:42.844Z