English

PDDLEGO: Iterative Planning in Textual Environments

Computation and Language 2024-08-12 v2

Abstract

Planning in textual environments have been shown to be a long-standing challenge even for current models. A recent, promising line of work uses LLMs to generate a formal representation of the environment that can be solved by a symbolic planner. However, existing methods rely on a fully-observed environment where all entity states are initially known, so a one-off representation can be constructed, leading to a complete plan. In contrast, we tackle partially-observed environments where there is initially no sufficient information to plan for the end-goal. We propose PDDLEGO that iteratively construct a planning representation that can lead to a partial plan for a given sub-goal. By accomplishing the sub-goal, more information is acquired to augment the representation, eventually achieving the end-goal. We show that plans produced by few-shot PDDLEGO are 43% more efficient than generating plans end-to-end on the Coin Collector simulation, with strong performance (98%) on the more complex Cooking World simulation where end-to-end LLMs fail to generate coherent plans (4%).

Keywords

Cite

@article{arxiv.2405.19793,
  title  = {PDDLEGO: Iterative Planning in Textual Environments},
  author = {Li Zhang and Peter Jansen and Tianyi Zhang and Peter Clark and Chris Callison-Burch and Niket Tandon},
  journal= {arXiv preprint arXiv:2405.19793},
  year   = {2024}
}

Comments

In *SEM 2024

R2 v1 2026-06-28T16:46:47.356Z