Related papers: Wireless Multicast for Zoomable Video Streaming
Non-orthogonal multiple access (NOMA) has shown potential for scalable multicast of video data. However, one key drawback for NOMA-based video multicast is the limited number of layers allowed by the embedded successive interference…
360-degree video becomes increasingly popular among users. In the current network bandwidth, serving high resolution 360 degree video to users is quite difficult. Most of the work has been devoted to the prediction of user viewports or…
The multimedia content and streaming are a major means of information exchange in the modern era and there is an increasing demand for such services. This coupled with the advancement of future wireless networks B5G/6G and the proliferation…
The advent of 5G has driven the demand for high-quality, low-latency live streaming. However, challenges such as managing the increased data volume, ensuring synchronization across multiple streams, and maintaining consistent quality under…
This paper tackles the problem of video object segmentation, given some user annotation which indicates the object of interest. The problem is formulated as pixel-wise retrieval in a learned embedding space: we embed pixels of the same…
With the rapid development of wireless networking and mobile devices, anytime and anywhere data access becomes readily available nowadays. Given the crowdsourced content capturing and sharing, the preferred content length becomes shorter…
Peer-to-Peer streaming technology has become one of the major Internet applications as it offers the opportunity of broadcasting high quality video content to a large number of peers with low costs. It is widely accepted that with the…
Recently, soft video multicasting has gained a lot of attention, especially in broadcast and mobile scenarios where the bit rate supported by the channel may differ across receivers, and may vary quickly over time. Unlike the conventional…
MPEG has recently proposed Server and Network Assisted Dynamic Adaptive Streaming over HTTP (SAND-DASH) for video streaming over the Internet. In contrast to the purely client-based video streaming in which each client makes its own…
With the advent of the wide-spread use of smart phones, video streaming over mobile wireless networks has suddenly taken a huge surge in recent years. Considering its enormous potential, mobile WiMAX is emerging as a viable technology for…
An underlying assumption in conventional multi-view learning algorithms is that all views can be simultaneously accessed. However, due to various factors when collecting and pre-processing data from different views, the streaming view…
While video streaming algorithms are a hot research area, with interesting new approaches proposed every few months, little is known about the behavior of the streaming algorithms deployed across large online streaming platforms that…
Unicast IPTV services that can support live TV, video-on-demand (VoD), video conferencing, and online gaming applications over broadband wireless cellular networks have been becoming popular in recent years. However, video streaming…
The predominant use of wireless access networks is for media streaming applications, which are only gaining popularity as ever more devices become available for this purpose. However, current access networks treat all packets identically,…
In this paper, we study the server-side rate adaptation problem for streaming tile-based adaptive 360-degree videos to multiple users who are competing for transmission resources at the network bottleneck. Specifically, we develop a…
In this letter, we study optimal multicast of tiled 360 virtual reality (VR) video from one server (base station or access point) to multiple users in an orthogonal frequency division multiple access (OFDMA) system. For given video quality,…
Immersive video offers the freedom to navigate inside virtualized environment. Instead of streaming the bulky immersive videos entirely, a viewport (also referred to as field of view, FoV) adaptive streaming is preferred. We often stream…
As the rapid progress of the media streaming applications such as video streaming can be classified into two types of streaming, Live video streaming, Video on Demand (VoD). Live video streaming is a service which allows the clients to…
Volumetric video streaming offers immersive 3D experiences but faces significant challenges due to high bandwidth requirements and latency issues in transmitting detailed content in real time. Traditional methods like point cloud streaming…
Multimedia conferencing is the conversational exchange of multimedia content between multiple parties. It has a wide range of applications (e.g. Massively Multiplayer Online Games (MMOGs) and distance learning). Many multimedia conferencing…