Related papers: Wireless Multicast for Zoomable Video Streaming
Streaming data applications are becoming more common due to the ability of different information sources to continuously capture or produce data, such as sensors and social media. Despite recent advances, most visualization approaches, in…
Multimedia streaming to mobile devices is challenging for two reasons. First, the way content is delivered to a client must ensure that the user does not experience a long initial playback delay or a distorted playback in the middle of a…
We propose a scalable video broadcasting scheme over MIMO-OFDM systems. The scalable video source layers are channel encoded and modulated into independent signal streams, which are then transmitted from the allocated antennas in certain…
Precoding with block diagonalization is an attractive scheme for approaching sum capacity in multiuser multiple input multiple output (MIMO) broadcast channels. This method requires either global channel state information at every receiver…
We introduce a novel distributed rendering approach to generate high-quality graphics in thin-client games and VR applications. Many mobile devices have limited computational power to achieve ray tracing in real-time. Hence,…
Recent efforts to enhance immersive and interactive user experiences have driven the development of volumetric video, a form of 3D content that enables 6 DoF. Unlike traditional 2D content, volumetric content can be represented in various…
We identify new opportunities in video streaming, involving the joint consideration of offline video chunking and online rate adaptation. Due to a video's complexity varying over time, certain parts are more likely to cause performance…
Image tiling -- the seamless connection of disparate images to create a coherent visual field -- is crucial for applications such as texture creation, video game asset development, and digital art. Traditionally, tiles have been constructed…
A practical and scalable multicast beamformer design in multi-input multi-output~(MIMO) coded caching~(CC) systems is introduced in this paper. The proposed approach allows multicast transmission to multiple groups with partially…
In this paper it is shown that for substantial increase of video quality in wireless network it is necessary to execute two obligatory points on modernization of the communication scheme. The player on the received part should throw back…
We analyze a distributed system where n nodes called boxes store a large set of videos and collaborate to serve simultaneously n videos or less. We explore under which conditions such a system can be scalable while serving any sequence of…
The combination of video streaming services and wireless networks plays an important role in many fields. In this paper, we present an NS-3-based simulation platform for evaluating and optimizing the performance of the video streaming…
In this letter, we study the transmission of a multi-view video (MVV) to multiple users in an Orthogonal Frequency Division Multiple Access (OFDMA) system. To maximally improve transmission efficiency, we exploit both natural multicast…
We present and evaluate a procedure that utilizes mobility and throughput prediction to prefetch video streaming data in integrated cellular and WiFi networks. The effective integration of such heterogeneous wireless technologies will be…
This paper investigates the problem of distributed medium access control in a wireless multiple access network with an unknown finite number of homogeneous transmitters. An enhanced physical link layer interface is considered where each…
Programmable wireless environments enable the software-defined propagation of waves within them, yielding exceptional performance potential. Several building-block technologies have been implemented and evaluated at the physical layer. The…
Network architectures that can efficiently transport high quality, multicast video are rapidly becoming a basic requirement of emerging multimedia applications. The main problem complicating multicast video transport is variation in network…
We consider multi-resolution streaming in fully-connected peer-to-peer networks, where transmission rates are constrained by arbitrarily specified upload capacities of the source and peers. We fully characterize the capacity region of rate…
This paper proposes a video delivery strategy for dynamic streaming services which maximizes time-average streaming quality under a playback delay constraint in wireless caching networks. The network where popular videos encoded by scalable…
Video streaming applications have newly attracted a large number of participants in a distribution network. Traditional client-server based video streaming solutions sustain precious bandwidth provision rate on the server. Recently, several…