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We present a tool for reasoning in and about propositional sequent calculi. One aim is to support reasoning in calculi that contain a hundred rules or more, so that even relatively small pen and paper derivations become tedious and error…

Logic in Computer Science · Computer Science 2016-01-07 Samuel Balco , Sabine Frittella , Giuseppe Greco , Alexander Kurz , Alessandra Palmigiano

If scientific discovery is one of the main driving forces of human progress, insight is the fuel for the engine, which has long attracted behavior-level research to understand and model its underlying cognitive process. However, current…

Artificial Intelligence · Computer Science 2022-12-06 Yu-Zhe Shi , Manjie Xu , Wenjuan Han , Yixin Zhu

This essay considers the special character of mathematical reasoning, and draws on observations from interactive theorem proving and the history of mathematics to clarify the nature of formal and informal mathematical language. It proposes…

History and Overview · Mathematics 2015-08-24 Jeremy Avigad

Mathematics is a critical part of much scientific research. Physics in particular weaves math extensively into its instruction beginning in high school. Despite much research on the learning of both physics and math, the problem of how to…

Physics Education · Physics 2015-06-22 Edward F. Redish , Eric Kuo

Can outreach inspire and lead to research and vice versa? In this work, we introduce our approach to the gamification of research in mathematics and computer science through three illustrative examples. We discuss our primary motivations…

History and Overview · Mathematics 2024-11-18 Alexis Langlois-Rémillard , Élise Raphael , Erika Roldan

This is a theoretical and computational strategy exploration of the visually attractive game IQ-Link. Not all games which are visually appealing are worthy of your time as a puzzlist. This analysis gives a would-be addict some idea of what…

History and Overview · Mathematics 2019-07-24 Donna A. Dietz

Pebble games were extensively studied in the 1970s and 1980s in a number of different contexts. The last decade has seen a revival of interest in pebble games coming from the field of proof complexity. Pebbling has proven to be a useful…

Computational Complexity · Computer Science 2015-07-01 Jakob Nordstrom

This paper introduces MazeBase: an environment for simple 2D games, designed as a sandbox for machine learning approaches to reasoning and planning. Within it, we create 10 simple games embodying a range of algorithmic tasks (e.g. if-then…

Machine Learning · Computer Science 2016-01-08 Sainbayar Sukhbaatar , Arthur Szlam , Gabriel Synnaeve , Soumith Chintala , Rob Fergus

Can AI solve all math? What do we actually mean by doing mathematics? How do we communicate mathematics? What is mathematics beyond problem solving? This essay is my attempt to answer these questions.

History and Overview · Mathematics 2025-09-22 Petra Schwer

Thirty original and collected problems, puzzles, and paradoxes in mathematics and physics are explained in this paper, taught by the author to the elementary and high school teachers at the University of New Mexico - Gallup in 1997-8 and…

General Mathematics · Mathematics 2007-05-23 Florentin Smarandache

Questions concerning origin of mathematical knowledge and roles of language and intuition (imagery) in mathematical thoughts are long standing and widely debated. By introspection, mathematicians usually have some beliefs regarding these…

Neurons and Cognition · Quantitative Biology 2019-10-02 Manouchehr Zaker

In this article, we present our findings from ten years of research on intelligent educational games. We discuss the architecture of our training environments for learning spelling and mathematics, and specifically focus on the…

Computers and Society · Computer Science 2018-06-11 Barbara Solenthaler , Severin Klingler , Tanja Käser , Markus Gross

The Jump-Jump game, as a simple yet challenging casual game, provides an ideal testing environment for studying LLM decision-making capabilities. The game requires players to precisely control jumping force based on current position and…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Juwu Li

Children are one of the groups most influenced by COVID-19-related social distancing, and a lack of contact with peers can limit their opportunities to develop social and collaborative skills. However, remote socialization and collaboration…

Human-Computer Interaction · Computer Science 2023-01-30 Yudan Wu , Shanhe You , Zixuan Guo , Xiangyang Li , Guyue Zhou , Jiangtao Gong

In this article, we employ mathematical concepts as a tool to examine the phenomenon of consciousness experience and logical phenomena. Through our investigation, we aim to demonstrate that our experiences, while not confined to…

Neurons and Cognition · Quantitative Biology 2024-01-23 Kazem Haghnejad Azar

We introduce GuessWhat?!, a two-player guessing game as a testbed for research on the interplay of computer vision and dialogue systems. The goal of the game is to locate an unknown object in a rich image scene by asking a sequence of…

Artificial Intelligence · Computer Science 2017-02-08 Harm de Vries , Florian Strub , Sarath Chandar , Olivier Pietquin , Hugo Larochelle , Aaron Courville

This article contains a selection of problems from the American Mathematics Competitions.

History and Overview · Mathematics 2024-06-25 Bela Bajnok

We present a pilot study on crea.blender, a novel co-creative game designed for large-scale, systematic assessment of distinct constructs of human creativity. Co-creative systems are systems in which humans and computers (often with Machine…

I discuss puzzles that require thinking outside the box. I also discuss the box inside of which many people think.

General Mathematics · Mathematics 2016-05-10 Tanya Khovanova

We present iBall, a basketball video-watching system that leverages gaze-moderated embedded visualizations to facilitate game understanding and engagement of casual fans. Video broadcasting and online video platforms make watching…

Human-Computer Interaction · Computer Science 2024-05-14 Chen Zhu-Tian , Qisen Yang , Jiarui Shan , Tica Lin , Johanna Beyer , Haijun Xia , Hanspeter Pfister
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