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It has been shown that the emotional state of students has an important relationship with learning; for instance, engaged concentration is positively correlated with learning. This paper proposes the Inductive Control (IC) for educational…

Human-Computer Interaction · Computer Science 2018-04-17 Carlos Lara-Alvarez , Hugo Mitre-Hernandez , Juan Flores , Maria Fuentes

Many mathematicians find mathematics aesthetically beautiful and even comparable to art forms such as music or painting. On the other hand, every year a great number of school students leave mathematics with total disillusionment and…

History and Overview · Mathematics 2022-07-21 Alok Shukla

The purpose of this work is to explore a teaching methodology aimed at communicating topics and subjects not typically studied and analyzed in the (Italian) secondary school. We focused specifically on the use of videogames as a…

Physics Education · Physics 2026-01-15 Alessio Focardi , Franco Bagnoli , Andrea Guazzini , Giorgio Gronchi

This work investigates the reasoning and planning capabilities of foundation models and their scalability in complex, dynamic environments. We introduce PuzzlePlex, a benchmark designed to assess these capabilities through a diverse set of…

Artificial Intelligence · Computer Science 2025-10-09 Yitao Long , Yuru Jiang , Hongjun Liu , Yilun Zhao , Jingchen Sun , Yiqiu Shen , Chen Zhao , Arman Cohan , Dennis Shasha

Open-world video games present a broader search space than other video games, posing challenges for test automation. Fuzzing, which generates new inputs by mutating an initial input, is commonly used to uncover issues. In this study, we…

Software Engineering · Computer Science 2025-11-12 Yusaku Kato , Norihiro Yoshida , Erina Makihara , Katsuro Inoue

Building on game design and education research, this paper introduces narrative-focused role-playing games as a way to promote visualization literacy in young children. Visualization literacy skills are vital in understanding the world…

Human-Computer Interaction · Computer Science 2020-09-01 Elaine Huynh , Angela Nyhout , Patricia Ganea , Fanny Chevalier

Making meaning with math in physics requires blending physical conceptual knowledge with mathematical symbology. Students in introductory physics classes often struggle with this, but it is an essential component of learning how to think…

Physics Education · Physics 2023-03-20 Edward F. Redish

We describe a variant of the popular game "Pictionary" based on terms used in elementary and high school physics. We believe that drawing of physical terms helps students develop a deeper understanding of physical concepts behind them, as…

Physics Education · Physics 2018-09-03 N. Poljak , A. Bosilj , S. Brzaj , J. Dragovic , T. Dubcek , F. Erhardt , M. Jercic

Learning to use math in physics involves combining (blending) our everyday experiences and the conceptual ideas of physics with symbolic mathematical representations. Graphs are one of the best ways to learn to build the blend. They are a…

Physics Education · Physics 2023-03-20 Edward F. Redish

In this paper, we describe the possibilities of using a rapid mental computation system in elementary education. The system consists of a number of readily memorized operations that allow one to perform arithmetic computations very quickly.…

Computers and Society · Computer Science 2013-05-21 Rushan Ziatdinov , Sajid Musa

A setup is proposed to play a quantum version of the famous bimatrix game of Prisoners' Dilemma. Multi-slit electron diffraction with each player's pure strategy consisting of opening one of the two slits at his/her disposal are essential…

Quantum Physics · Physics 2009-11-07 A. Iqbal

It is rare to succeed in getting mathematics into ordinary conversation without meeting all kinds of reservations. In order to raise public awareness of mathematics effectively, it is necessary to modify such attitudes. In this paper, we…

History and Overview · Mathematics 2007-05-23 Vagn Lundsgaard Hansen

This paper introduces our gamification of a part of our software design curriculum. Based on typical design principles a motivating learning game is developed to train students in software design. We use Bloom's taxonomy to determine…

Human-Computer Interaction · Computer Science 2014-01-22 Dave R. Stikkolorum , Michel R. V. Chaudron , Oswald de Bruin

Those of us who teach Mathematics for Liberal Arts (MLA) courses often underestimate the mathematical abilities of the students enrolled in our courses. Despite the fact that many of these students suffer from math anxiety and will admit to…

History and Overview · Mathematics 2019-07-19 Philip K. Hotchkiss

As we show using the notion of equilibrium in the theory of infinite sequential games, bubbles and escalations are rational for economic and environmental agents, who believe in an infinite world. This goes against a vision of a self…

Computer Science and Game Theory · Computer Science 2013-05-02 Pierre Lescanne

Reasoning, the most important human brain operation, is charactrized by a degree fuzziness. In the present paper we construct a fuzzy model for the reasoning process giving through the calculation of the possibilities of all possible…

Artificial Intelligence · Computer Science 2013-11-22 Michael Gr. Voskoglou , Igor Ya. Subbotin

Despite the remarkable capabilities of large language models (LLMs) across a range of tasks, mathematical reasoning remains a challenging frontier. Motivated by the observation that humans learn more effectively when prompted not what to…

Computation and Language · Computer Science 2025-08-08 Maria-Eleni Zoumpoulidi , Georgios Paraskevopoulos , Alexandros Potamianos

There are many benefits in providing formal specifications for our software. However, teaching students to do this is not always easy as courses on formal methods are often experienced as dry by students. This paper presents a game called…

Quantum mechanics courses focus mostly on its computational aspects. This alone does not provide the same depth of understanding as most physicists have of classical mechanics. The understanding of classical mechanics is significantly…

Physics Education · Physics 2007-05-23 Tarun Biswas

We attempt to automate various artistic processes by inventing a set of drawing games, analogous to the approach taken by emergent language research in inventing communication games. A critical difference is that drawing games demand much…

Artificial Intelligence · Computer Science 2020-12-11 Chrisantha Fernando , Daria Zenkova , Stanislav Nikolov , Simon Osindero