English
Related papers

Related papers: Games for Active XML Revisited

200 papers

XML is a standard and universal language for representing information. XML processing is supported by two key frameworks: DOM and SAX. SAX is efficient, but leaves the developer to encode much of the processing. This paper introduces a…

Formal Languages and Automata Theory · Computer Science 2015-06-11 Tony Clark

Large language models (LLMs) are increasingly deployed as economic agents in marketplaces, auctions, and bidding settings. Anticipating their behavior in any specific deployment is hard. Existing strategic-reasoning benchmarks evaluate…

Artificial Intelligence · Computer Science 2026-05-25 Vartan Shadarevian , Kia Ghods , Alex Kenich , Anany Kotawala

In online advertising, search engines sell ad placements for keywords continuously through auctions. This problem can be seen as an infinitely repeated game since the auction is executed whenever a user performs a query with the keyword. As…

Computer Science and Game Theory · Computer Science 2022-01-25 Francesco Belardinelli , Wojtek Jamroga , Vadim Malvone , Munyque Mittelmann , Aniello Murano , Laurent Perrussel

A cyber security problem in a networked system formulated as a resilient graph problem based on a game-theoretic approach is considered. The connectivity of the underlying graph of the network system is reduced by an attacker who removes…

Systems and Control · Electrical Eng. & Systems 2023-03-14 Yurid Nugraha , Ahmet Cetinkaya , Tomohisa Hayakawa , Hideaki Ishii , Quanyan Zhu

We consider problems of access control for update of XML documents. In the context of XML programming, types can be viewed as hedge automata, and static type checking amounts to verify that a program always converts valid source documents…

Logic in Computer Science · Computer Science 2009-07-30 Florent Jacquemard , Michael Rusinowitch

Playing games has a long history of describing intricate interactions in simplified forms. In this paper we explore if large language models (LLMs) can play games, investigating their capabilities for randomisation and strategic adaptation…

Artificial Intelligence · Computer Science 2025-03-05 Alicia Vidler , Toby Walsh

We introduce ZeroSumEval, a dynamic, competition-based, and evolving evaluation framework for Large Language Models (LLMs) that leverages competitive games. ZeroSumEval encompasses a diverse suite of games, including security challenges…

Computation and Language · Computer Science 2025-04-18 Hisham A. Alyahya , Haidar Khan , Yazeed Alnumay , M Saiful Bari , Bülent Yener

Understanding procedural text requires tracking entities, actions and effects as the narrative unfolds. We focus on the challenging real-world problem of action-graph extraction from material science papers, where language is highly…

Machine Learning · Computer Science 2019-04-09 Ronen Tamari , Hiroyuki Shindo , Dafna Shahaf , Yuji Matsumoto

Explainability for Large Language Model (LLM) agents is especially challenging in interactive, partially observable settings, where decisions depend on evolving beliefs and other agents. We present \textbf{TriEx}, a tri-view explainability…

Computation and Language · Computer Science 2026-04-23 Ziyi Wang , Chen Zhang , Wenjun Peng , Qi Wu , Xinyu Wang

There are many benefits in providing formal specifications for our software. However, teaching students to do this is not always easy as courses on formal methods are often experienced as dry by students. This paper presents a game called…

Conventional language model (LM) safety alignment relies on a reactive, disjoint procedure: attackers exploit a static model, followed by defensive fine-tuning to patch exposed vulnerabilities. This sequential approach creates a mismatch --…

Machine Learning · Computer Science 2025-10-07 Mickel Liu , Liwei Jiang , Yancheng Liang , Simon Shaolei Du , Yejin Choi , Tim Althoff , Natasha Jaques

We introduce STORY2GAME, a novel approach to using Large Language Models to generate text-based interactive fiction games that starts by generating a story, populates the world, and builds the code for actions in a game engine that enables…

Artificial Intelligence · Computer Science 2025-05-07 Eric Zhou , Shreyas Basavatia , Moontashir Siam , Zexin Chen , Mark O. Riedl

Mathematical models of interactions among rational agents have long been studied in game theory. However these interactions are often over a small set of discrete game actions which is very different from how humans communicate in natural…

Computation and Language · Computer Science 2024-12-17 Ian Gemp , Roma Patel , Yoram Bachrach , Marc Lanctot , Vibhavari Dasagi , Luke Marris , Georgios Piliouras , Siqi Liu , Karl Tuyls

We introduce TextWorld, a sandbox learning environment for the training and evaluation of RL agents on text-based games. TextWorld is a Python library that handles interactive play-through of text games, as well as backend functions like…

Self-play has enabled large language models to autonomously improve through self-generated challenges. However, existing self-play methods for vision-language models rely on passive interaction with static image collections, resulting in…

Computer Vision and Pattern Recognition · Computer Science 2026-02-13 Jinghan He , Junfeng Fang , Feng Xiong , Zijun Yao , Fei Shen , Haiyun Guo , Jinqiao Wang , Tat-Seng Chua

Efficient exploration is an unsolved problem in Reinforcement Learning which is usually addressed by reactively rewarding the agent for fortuitously encountering novel situations. This paper introduces an efficient active exploration…

Machine Learning · Computer Science 2019-06-17 Pranav Shyam , Wojciech Jaśkowski , Faustino Gomez

Text-based reinforcement learning involves an agent interacting with a fictional environment using observed text and admissible actions in natural language to complete a task. Previous works have shown that agents can succeed in text-based…

Computation and Language · Computer Science 2024-04-17 Mauricio Gruppi , Soham Dan , Keerthiram Murugesan , Subhajit Chaudhury

The note is devoted to an interactive game theoretic formalization of dialogues as psycholinguistic phenomena and the unraveling of a hidden dialogue structure of 2-person differential interactive games. In the field-theoretic description…

History and Overview · Mathematics 2007-05-23 Denis V. Juriev

The current mainstream approach to train natural language systems is to expose them to large amounts of text. This passive learning is problematic if we are interested in developing interactive machines, such as conversational agents. We…

Computation and Language · Computer Science 2017-03-07 Angeliki Lazaridou , Alexander Peysakhovich , Marco Baroni

Most state-of-the art approaches for securing XML documents allow users to access data only through authorized views defined by annotating an XML grammar (e.g. DTD) with a collection of XPath expressions. To prevent improper disclosure of…

Cryptography and Security · Computer Science 2011-12-13 Houari Mahfoud , Abdessamad Imine