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Determining a Nash equilibrium in a $2$-player non-zero sum game is known to be PPAD-hard (Chen and Deng (2006), Chen, Deng and Teng (2009)). The problem, even when restricted to win-lose bimatrix games, remains PPAD-hard (Abbott, Kane and…

Computer Science and Game Theory · Computer Science 2010-11-01 Samir Datta , Nagarajan Krishnamurthy

This paper investigates the decidability of opacity in timed automata (TA), a property that has been proven to be undecidable in general. First, we address a theoretical gap in recent work by J. An et al. (FM 2024) by providing necessary…

Systems and Control · Electrical Eng. & Systems 2025-04-02 Weilin Deng , Daowen Qiu , Jingkai Yang

Timed automata (TAs) are an extension of finite automata that can measure and react to the passage of time, providing the ability to handle real-time constraints using clocks. In 2009, Franck Cassez showed that the timed opacity problem,…

Logic in Computer Science · Computer Science 2026-03-30 Étienne André , Sarah Dépernet , Engel Lefaucheux

Artin's braid groups have been recently suggested as a new source for public-key cryptography. In this paper we propose the first undeniable signature schemes using the conjugacy problem and the decomposition problem in the braid groups…

Cryptography and Security · Computer Science 2007-05-23 Tony Thomas , Arbind Kumar Lal

Tetris is a popular puzzle video game, invented in 1984. We formulate two versions of the game as a transformation semigroup and use this formulation to view the game through the lens of Krohn-Rhodes theory. In a variation of the game upon…

Group Theory · Mathematics 2020-04-21 Peter C. Jentsch , Chrystopher L. Nehaniv

Computing the winning set for B{\"u}chi objectives in alternating games on graphs is a central problem in computer aided verification with a large number of applications. The long standing best known upper bound for solving the problem is…

Computer Science and Game Theory · Computer Science 2015-03-19 Krishnendu Chatterjee , Monika Henzinger

We show that for all functions $t(n) \geq n$, every multitape Turing machine running in time $t$ can be simulated in space only $O(\sqrt{t \log t})$. This is a substantial improvement over Hopcroft, Paul, and Valiant's simulation of time…

Computational Complexity · Computer Science 2025-02-26 R. Ryan Williams

We explore the notion of history-determinism in the context of timed automata (TA) over infinite timed words. History-deterministic (HD) automata are those in which nondeterminism can be resolved on the fly, based on the run constructed…

Formal Languages and Automata Theory · Computer Science 2024-10-16 Sougata Bose , Thomas A. Henzinger , Karoliina Lehtinen , Sven Schewe , Patrick Totzke

Reversible computation opens up the possibility of overcoming some of the hardware's current physical limitations. It also offers theoretical insights, as it enriches multiple paradigms and models of computation, and sometimes…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-05-15 Clément Aubert , Ioana Cristescu

The study of the combinatorial game Nim and its variants is rich and varied, but little is known of the game Nim with a Pass. It is Nim, but once per game a player is permitted to skip their turn but this can only be done if a nonempty pile…

Combinatorics · Mathematics 2020-10-22 Emet Hirsch

In this work, we incorporate reversibility into structured communication-based programming, to allow parties of a session to automatically undo, in a rollback fashion, the effect of previously executed interactions. This permits taking…

Programming Languages · Computer Science 2014-06-16 Francesco Tiezzi , Nobuko Yoshida

Every computable function has to be continuous. To develop computability theory of discontinuous functions, we study low levels of the arithmetical hierarchy of nonuniformly computable functions on Baire space. First, we classify…

Logic · Mathematics 2013-09-10 Kojiro Higuchi , Takayuki Kihara

Training resources for parasports are limited, reducing opportunities for athletes and coaches to engage with sport-specific movements and tactical coordination. To address this gap, we developed BRIDGE, a system that integrates a…

Human-Computer Interaction · Computer Science 2026-02-27 Hayato Saiki , Chunggi Lee , Hikari Takahashi , Tica Lin , Hidetada Kishi , Kaori Tachibana , Yasuhiro Suzuki , Hanspeter Pfister , Kenji Suzuki

We consider a network coding setting where some of the messages and edges have fixed alphabet sizes, that do not change when we increase the common alphabet size of the rest of the messages and edges. We prove that the problem of deciding…

Information Theory · Computer Science 2022-02-11 Cheuk Ting Li

This paper resolves a famous and longstanding open question in automata theory, i.e., the {\it linear-bounded automata question} (or shortly, LBA question), which can also be phrased succinctly in the language of computational complexity…

Computational Complexity · Computer Science 2025-05-27 Tianrong Lin

Traditional machine learning assumes a stationary data distribution, yet many real-world applications operate on nonstationary streams in which the underlying concept evolves over time. This problem can also be viewed as task-free continual…

Machine Learning · Computer Science 2026-03-17 Michal Wozniak , Marek Klonowski , Maciej Maczynski , Bartosz Krawczyk

The Turing machine halting problem can be explained by several factors, including arithmetic logic irreversibility and memory erasure, which contribute to computational uncertainty due to information loss during computation. Essentially,…

Other Computer Science · Computer Science 2023-03-28 Yair Lapin

Historically applied exclusively to perfect information games, depth-limited search with value functions has been key to recent advances in AI for imperfect information games. Most prominent approaches with strong theoretical guarantees…

Computer Science and Game Theory · Computer Science 2023-11-27 Christopher Solinas , Douglas Rebstock , Nathan R. Sturtevant , Michael Buro

Using elementary cellular automata (CA) as an example, we show how to coarse-grain CA in all classes of Wolfram's classification. We find that computationally irreducible (CIR) physical processes can be predictable and even computationally…

Cellular Automata and Lattice Gases · Physics 2009-11-10 Navot Israeli , Nigel Goldenfeld

Tumbleweed is a popular two-player perfect-information new territorial game played at the prestigious Mind Sport Olympiad. We define a generalized version of the game, where the board size is arbitrary and so is the possible number of…

Computational Complexity · Computer Science 2022-06-22 Lear Bahack