English

Exploring Tetris as a Transformation Semigroup

Group Theory 2020-04-21 v1 Formal Languages and Automata Theory Dynamical Systems Adaptation and Self-Organizing Systems

Abstract

Tetris is a popular puzzle video game, invented in 1984. We formulate two versions of the game as a transformation semigroup and use this formulation to view the game through the lens of Krohn-Rhodes theory. In a variation of the game upon which it restarts if the player loses, we find permutation group structures, including the symmetric group S5S_5 which contains a non-abelian simple group as a subgroup. This implies, at least in a simple case, that iterated Tetris is finitarily computationally universal.

Cite

@article{arxiv.2004.09022,
  title  = {Exploring Tetris as a Transformation Semigroup},
  author = {Peter C. Jentsch and Chrystopher L. Nehaniv},
  journal= {arXiv preprint arXiv:2004.09022},
  year   = {2020}
}
R2 v1 2026-06-23T14:57:20.923Z