Related papers: Braid is undecidable
We propose a new model of a distributed game, called an ATS game, which is played on a non-deterministic asynchronous transition system -- a natural distributed finite-state device working on Mazurkiewicz traces. This new…
Bennett's pebble game was introduced to obtain better time/space tradeoffs in the simulation of standard Turing machines by reversible ones. So far only upper bounds for the tradeoff based on the pebble game have been published. Here we…
Mastermind is a popular board game released in 1971, where a codemaker chooses a secret pattern of colored pegs, and a codebreaker has to guess it in several trials. After each attempt, the codebreaker gets a response from the codemaker…
The best arm identification problem requires identifying the best alternative (i.e., arm) in active experimentation using the smallest number of experiments (i.e., arm pulls), which is crucial for cost-efficient and timely decision-making…
We study a two-player game played on undirected graphs called {\sc Trail Trap}, which is a variant of a game known as {\sc Partizan Edge Geography}. One player starts by choosing any edge and moving a token from one endpoint to the other;…
Many games are reliant on creating new and engaging content constantly to maintain the interest of their player-base. One such example are puzzle games, in such it is common to have a recurrent need to create new puzzles. Creating new…
Inspired by Martin Fr\"anzle's persistent and influential work on capturing and handling delay inherent to cyber-physical systems in the formal verification of such systems, we study timed games where controllable actions do not take effect…
Several different "hat games" have recently received a fair amount of attention. Typically, in a hat game, one or more players are required to correctly guess their hat colour when given some information about other players' hat colours.…
Inverse braid monoid describes a structure on braids where the number of strings is not fixed. So, some strings of initial $n$ may be deleted. In the paper we show that many properties and objects based on braid groups may be extended to…
The depth-bounded fragment of the pi-calculus is an expressive class of systems enjoying decidability of some important verification problems. Unfortunately membership of the fragment is undecidable. We propose a novel type system,…
Can a problem undecidable with classical resources be decidable with quantum ones? The answer expected is no; as both being Turing theories, they should not solve the Halting problem - a problem unsolvable by any Turing machine. Yet, we…
For any time bound f, let H(f) denote the hierarchy conjecture which means that the restriction of the numbers of work tapes of deterministic Turing machines to some b generates an infinite hierarchy of proper subclasses DTIME_b(f) \subset…
We give a method for constructing an interactive art piece which illustrates two different definitions of the braid groups, along with their faithful action on the free group. The box also demonstrates how all motions of points in the plane…
Weighted timed games are two-player zero-sum games played in a timed automaton equipped with integer weights. We consider optimal reachability objectives, in which one of the players, that we call Min, wants to reach a target location while…
In this note we solve the twisted conjugacy problem for braid groups, i.e. we propose an algorithm which, given two braids $u,v\in B_n$ and an automorphism $\phi \in Aut (B_n)$, decides whether $v=(\phi (x))^{-1}ux$ for some $x\in B_n$. As…
We introduce and investigate the computational complexity of a novel physical problem known as the Pinball Wizard problem. It involves an idealized pinball moving through a maze composed of one-way gates (outswing doors), plane walls,…
We position Turing's result regarding the undecidability of the halting problem as a result about programs rather than machines. The mere requirement that a program of a certain kind must solve the halting problem for all programs of that…
Consider the following one-player game. Take a well-formed sequence of opening and closing brackets. As a move, the player can pair any opening bracket with any closing bracket to its right, erasing them. The goal is to re-pair (erase) the…
In this article, we propose the approach to procedural optimization of a neural network, based on the combination of information theory and braid theory. The network studied in the article implemented with the intersections between the…
The topological model for quantum computation is an inherently fault-tolerant model built on anyons in topological phases of matter. A key role is played by the braid group, and in this survey we focus on a selection of ways that the…