Related papers: Braid is undecidable
We show in this article that uncomputability is also a relative property of subrecursive classes built on a recursive relative incompressible function, which acts as a higher-order "yardstick" of irreducible information for the respective…
Real-life agents seldom have unlimited reasoning power. In this paper, we propose and study a new formal notion of computationally bounded strategic ability in multi-agent systems. The notion characterizes the ability of a set of agents to…
$\textit{Magic: The Gathering}$ is a popular and famously complicated trading card game about magical combat. In this paper we show that optimal play in real-world $\textit{Magic}$ is at least as hard as the Halting Problem, solving a…
Nonlocal quantum games provide proof of principle that quantum resources can confer advantage at certain tasks. They also provide a compelling way to explore the computational utility of phases of matter on quantum hardware. In a recent…
This is a review article on the Bennequin-Birman-Menasco machinery for studying embedded incompressible surfaces in 3-space via their `braid foliations'. Two cases are investigated: case (1) The surface has non-empty boundary; the boundary…
Using the recently introduced universal computing model, called orchestrated machine, that represents computations in a dissipative environment, we consider a new kind of interpretation of Turing's Imitation Game. In addition we raise the…
We study computability-theoretic aspects of differential games. Our focus is on pursuit and evasion games played in Euclidean spaces in the tradition of Rado's "Lion versus Man" game. In some ways, these games can be viewed as continuous…
Infinite time Turing machines with only one tape are in many respects fully as powerful as their multi-tape cousins. In particular, the two models of machine give rise to the same class of decidable sets, the same degree structure and, at…
Conway's Game of Life is a two-dimensional cellular automaton. As a dynamical system, it is well-known to be computationally universal, i.e.\ capable of simulating an arbitrary Turing machine. We show that in a sense taking a single…
We study a generalisation of B\"uchi-Landweber games to the timed setting. The winning condition is specified by a non-deterministic timed automaton with epsilon transitions and only Player I can elapse time. We show that for fixed number…
We begin with a review of the notion of a braid group. We then discuss some known solutions to decision problems in braid groups. We then move on to proving new results in braid group algorithmics. We offer a quick solution to the…
Reasoning under uncertainty is a fundamental challenge in Artificial Intelligence. As with most of these challenges, there is a harsh dilemma between the expressive power of the language used, and the tractability of the computational…
The abelian sandpile model is a simple combinatorial model for critical behaviour which has the "abelian property" that the order in which we make moves does not change the final outcome of the game. This might seem to restrict the model's…
Pebble games are popular models for analyzing time-space trade-offs. In particular, the reversible pebble game is often applied in quantum algorithms like Grover's search to efficiently simulate classical computation on inputs in…
Weighted timed games are played by two players on a timed automaton equipped with weights: one player wants to minimise the accumulated weight while reaching a target, while the other has an opposite objective. Used in a reactive synthesis…
Subtraction games are a class of impartial combinatorial games whose positions correspond to nonnegative integers and whose moves correspond to subtracting one of a fixed set of numbers from the current position. Though they are easy to…
Since many real-world problems arising in the fields of compiler optimisation, automated software engineering, formal proof systems, and so forth are equivalent to the Halting Problem--the most notorious undecidable problem--there is a…
We consider computations of a Turing machine subjected to noise. In every step, the action (the new state and the new content of the observed cell, the direction of the head movement) can differ from that prescribed by the transition…
Causality serves as an abstract notion of time for concurrent systems. A computation is causal, or simply valid, if each observation of a computation event is preceded by the observation of its causes. The present work establishes that this…
A Turmit is a Turing machine that works over a two-dimensional grid, that is, an agent that moves, reads and writes symbols over the cells of the grid. Its state is an arrow and, depending on the symbol that it reads, it turns to the left…