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This explanation of what a brain is and does rests on informational first principles, because information theory, like its parent theory thermodynamics, is mathematically sacrosanct, itself resting on real-valued probability.Just as…

Neurons and Cognition · Quantitative Biology 2014-10-01 William Softky

In this thesis, we survey techniques and results from the study of Complexity Theory and Games. We then apply these techniques to obtain new results for previously unstudied games. Our contributions in the games Hexiom, Cut the Rope, and…

Computational Complexity · Computer Science 2018-07-13 Diogo M. Costa

This paper presents a theory of systemic undecidability, reframing incomputability as a structural property of systems rather than a localized feature of specific functions or problems. We define a notion of causal embedding and prove a…

Logic in Computer Science · Computer Science 2025-09-03 Seth Bulin

Metastability is a spurious mode of operation in digital signals, where an electrical signal fails to settle into a stable state within a specified time, leading to uncertainty and potentially failing downstream hardware. A system that…

Computational Complexity · Computer Science 2026-04-21 Johannes Bund , Amir Leshem , Moti Medina

Robot game is a two-player vector addition game played on the integer lattice $\mathbb{Z}^n$. Both players have sets of vectors and in each turn the vector chosen by a player is added to the current configuration vector of the game. One of…

Computer Science and Game Theory · Computer Science 2016-05-02 Reino Niskanen , Igor Potapov , Julien Reichert

A variant of Turing machines is introduced where the tape is replaced by a single tree which can be manipulated in a style akin to purely functional programming. This yields two benefits: first, the extra structure on the tape can be…

Logic in Computer Science · Computer Science 2015-07-17 Arnaud Spiwack

We describe various computational models based initially, but not exclusively, on that of the Turing machine, that are generalized to allow for transfinitely many computational steps. Variants of such machines are considered that have…

Logic · Mathematics 2014-09-19 Philip Welch

We study a generalized version of reversal bounded Turing machines where, apart from several tapes on which the number of head reversals is bounded by r(n), there are several further tapes on which head reversals remain unrestricted, but…

Computational Complexity · Computer Science 2007-05-23 Andre Hernich , Nicole Schweikardt

Attention is focused on quantum spaces of physical importance, i.e. Manin plane, q-deformed Euclidean space in three or four dimensions as well as q-deformed Minkowski space. There are algebra isomorphisms that allow to identify quantum…

Mathematical Physics · Physics 2007-05-23 Hartmut Wachter

Under the uncoupled learning setup, the last-iterate convergence guarantee towards Nash equilibrium is shown to be impossible in many games. This work studies the last-iterate convergence guarantee in general games toward rationalizability,…

Computer Science and Game Theory · Computer Science 2023-12-27 Jibang Wu , Haifeng Xu , Fan Yao

Reversible debuggers have been developed at least since 1970. Such a feature is useful when the cause of a bug is close in time to the bug manifestation. When the cause is far back in time, one resorts to setting appropriate breakpoints in…

Software Engineering · Computer Science 2012-12-21 Kapil Arya , Tyler Denniston , Ana-Maria Visan , Gene Cooperman

We study Snipperclips, a computer puzzle game whose objective is to create a target shape with two tools. The tools start as constant-complexity shapes, and each tool can snip (i.e., subtract its current shape from) the other tool. We study…

A notion of alternating timed automata is proposed. It is shown that such automata with only one clock have decidable emptiness problem over finite words. This gives a new class of timed languages which is closed under boolean operations…

Logic in Computer Science · Computer Science 2007-05-23 Slawomir Lasota , Igor Walukiewicz

We propose a formal proof of the undecidability of the model checking problem for alternating- time temporal logic under imperfect information and perfect recall semantics. This problem was announced to be undecidable according to a…

Logic in Computer Science · Computer Science 2011-02-22 Catalin Dima , Ferucio Laurentiu Tiplea

We prove that a sufficiently strong parallel repetition theorem for a special case of multiplayer (multiprover) games implies super-linear lower bounds for multi-tape Turing machines with advice. To the best of our knowledge, this is the…

Computational Complexity · Computer Science 2020-11-30 Kunal Mittal , Ran Raz

Although the conscious state is considered an emergent property of the underlying brain activity and thus somehow resides on brain hardware, there is a non-univocal mapping between both. Given a neural hardware, multiple conscious patterns…

Adaptation and Self-Organizing Systems · Physics 2007-12-10 Ricard V. Sole

This paper, submitted to the special track on resources for teaching AI in K-12, presents an eXplainable AI (XAI)-based classroom game "Breakable Machine" for teaching critical, transformative AI literacy through adversarial play and…

Computers and Society · Computer Science 2025-08-21 Olli Hilke , Nicolas Pope , Juho Kahila , Henriikka Vartiainen , Teemu Roos , Tuomo Parkki , Matti Tedre

Clift and Murfet (2019) introduced a naive Bayesian smooth relaxation of Turing machines motivated by work in differential linear logic; this was subsequently used to endow spaces of program codes of bounded length with a smooth manifold…

Logic · Mathematics 2021-06-03 Adrian K. Xu

It is well-known that one-tape Turing machines working in linear time are no more powerful than finite automata, namely they recognize exactly the class of regular languages. We prove that it is not decidable if a one-tape machine works in…

Formal Languages and Automata Theory · Computer Science 2021-03-11 Bruno Guillon , Giovanni Pighizzini , Luca Prigioniero , Daniel Průša

The physics-based simulation game Angry Birds has been heavily researched by the AI community over the past five years, and has been the subject of a popular AI competition that is currently held annually as part of a leading AI conference.…

Computational Complexity · Computer Science 2020-01-17 Matthew Stephenson , Jochen Renz , Xiaoyu Ge