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In this paper a general class of tree algorithms is analyzed. It is shown that, by using an appropriate probabilistic representation of the quantities of interest, the asymptotic behavior of these algorithms can be obtained quite easily…

Probability · Mathematics 2016-08-16 Hanène Mohamed , Philippe Robert

In many risk-aware and multi-objective reinforcement learning settings, the utility of the user is derived from the single execution of a policy. In these settings, making decisions based on the average future returns is not suitable. For…

Machine Learning · Computer Science 2021-02-03 Conor F. Hayes , Mathieu Reymond , Diederik M. Roijers , Enda Howley , Patrick Mannion

Graph games of infinite length are a natural model for open reactive processes: one player represents the controller, trying to ensure a given specification, and the other represents a hostile environment. The evolution of the system…

Computer Science and Game Theory · Computer Science 2010-06-09 Julien Cristau , Claire David , Florian Horn

Evolutionary game theory is a powerful mathematical framework to study how intelligent individuals adjust their strategies in collective interactions. It has been widely believed that it is impossible to unilaterally control players'…

Optimization and Control · Mathematics 2021-08-31 Renfei Tan , Qi Su , Bin Wu , Long Wang

We develop a new approach that computes approximate equilibrium strategies in Jotto, a popular word game. Jotto is an extremely large two-player game of imperfect information; its game tree has many orders of magnitude more states than…

Computer Science and Game Theory · Computer Science 2016-03-15 Sam Ganzfried

Decision trees are widely used for non-linear modeling, as they capture interactions between predictors while producing inherently interpretable models. Despite their popularity, performing inference on the non-linear fit remains largely…

Methodology · Statistics 2026-04-14 Soham Bakshi , Snigdha Panigrahi

The game tree languages can be viewed as an automata-theoretic counterpart of parity games on graphs. They witness the strictness of the index hierarchy of alternating tree automata, as well as the fixed-point hierarchy over binary trees.…

Logic · Mathematics 2009-02-11 Szczepan Hummel , Henryk Michalewski , Damian Niwinski

In mean-payoff games, the objective of the protagonist is to ensure that the limit average of an infinite sequence of numeric weights is nonnegative. In energy games, the objective is to ensure that the running sum of weights is always…

Logic in Computer Science · Computer Science 2010-10-05 Krishnendu Chatterjee , Laurent Doyen , Thomas A. Henzinger , Jean-Francois Raskin

Strategy video games challenge AI agents with their combinatorial search space caused by complex game elements. State abstraction is a popular technique that reduces the state space complexity. However, current state abstraction methods for…

Artificial Intelligence · Computer Science 2022-05-31 Linjie Xu , Jorge Hurtado-Grueso , Dominic Jeurissen , Diego Perez Liebana , Alexander Dockhorn

Graph games played by two players over finite-state graphs are central in many problems in computer science. In particular, graph games with $\omega$-regular winning conditions, specified as parity objectives, which can express properties…

Logic in Computer Science · Computer Science 2018-03-20 Tomáš Brázdil , Krishnendu Chatterjee , Jan Křetínský , Viktor Toman

We study a random game in which two players in turn play a fixed number of moves. For each move, there are two possible choices. To each possible outcome of the game we assign a winner in an i.i.d. fashion with a fixed parameter p. In the…

Probability · Mathematics 2024-09-05 Natalia Cardona-Tobón , Anja Sturm , Jan M. Swart

Tree ensembles are non-parametric methods widely recognized for their accuracy and ability to capture complex interactions. While these models excel at prediction, they are difficult to interpret and may fail to uncover useful relationships…

Machine Learning · Statistics 2026-04-01 Brian Liu , Rahul Mazumder , Peter Radchenko

Interpretability has become incredibly important as machine learning is increasingly used to inform consequential decisions. We propose to construct global explanations of complex, blackbox models in the form of a decision tree…

Machine Learning · Computer Science 2019-01-28 Osbert Bastani , Carolyn Kim , Hamsa Bastani

The class of Boolean combinations of tree languages recognized by deterministic top-down tree automata (also known as deterministic root-to-frontier automata) is studied. The problem of determining for a given regular tree language whether…

Formal Languages and Automata Theory · Computer Science 2024-01-15 Christof Löding , Wolfgang Thomas

Mean-payoff games play a central role in quantitative synthesis and verification. In a single-dimensional game a weight is assigned to every transition and the objective of the protagonist is to assure a non-negative limit-average weight.…

Logic in Computer Science · Computer Science 2014-10-22 Yaron Velner

Tree ensembles are very popular machine learning models, known for their effectiveness in supervised classification and regression tasks. Their performance derives from aggregating predictions of multiple decision trees, which are renowned…

Optimization and Control · Mathematics 2025-01-14 Lorenzo Bonasera , Emilio Carrizosa

Strategy iteration is a technique frequently used for two-player games in order to determine the winner or compute payoffs, but to the best of our knowledge no general framework for strategy iteration has been considered. Inspired by…

Logic in Computer Science · Computer Science 2022-12-14 Paolo Baldan , Richard Eggert , Barbara König , Tommaso Padoan

Traditional solvable game theory and mean-field-type game theory (risk-aware games) predominantly focus on quadratic costs due to their analytical tractability. Nevertheless, they often fail to capture critical non-linearities inherent in…

Optimization and Control · Mathematics 2025-05-09 Julian Barreiro-Gomez , Tyrone E. Duncan , Bozenna Pasik-Duncan , Hamidou Tembine

The main goal of this paper is to describe a new pruning method for solving decision trees and game trees. The pruning method for decision trees suggests a slight variant of decision trees that we call scenario trees. In scenario trees, we…

Artificial Intelligence · Computer Science 2013-02-21 Prakash P. Shenoy

Data trees serve as an abstraction of structured data, such as XML documents. A number of specification formalisms for languages of data trees have been developed, many of them adhering to the paradigm of register automata, which is based…

Formal Languages and Automata Theory · Computer Science 2024-07-12 Simon Prucker , Lutz Schröder