Related papers: Tree games with regular objectives
We investigate the topological complexity of non Borel recognizable tree languages with regard to the difference hierarchy of analytic sets. We show that, for each integer $n \geq 1$, there is a $D_{\omega^n}({\bf \Sigma}^1_1)$-complete…
We study variants of regular infinite games where the strict alternation of moves between the two players is subject to modifications. The second player may postpone a move for a finite number of steps, or, in other words, exploit in his…
We study computability-theoretic aspects of differential games. Our focus is on pursuit and evasion games played in Euclidean spaces in the tradition of Rado's "Lion versus Man" game. In some ways, these games can be viewed as continuous…
Game theory is usually considered applied mathematics, but a few game-theoretic results, such as Borel determinacy, were developed by mathematicians for mathematics in a broad sense. These results usually state determinacy, i.e. the…
We present tropical games, a generalization of combinatorial min-max games based on tropical algebras. Our model breaks the traditional symmetry of rational zero-sum games where players have exactly opposed goals (min vs. max), is more…
We consider two-player games with imperfect information and the synthesis of a randomized strategy for one player that ensures the objective is satisfied almost-surely (i.e., with probability 1), regardless of the strategy of the other…
Automata acceptance can, in several situations of interest, be captured game-theoretically via acceptance games. The existence of a winning strategy for Verifier then captures the existence of a winning run-tree of a given automaton over a…
We give an algorithm to enumerate the results on trees of monadic second-order (MSO) queries represented by nondeterministic tree automata. After linear time preprocessing (in the input tree), we can enumerate answers with linear delay (in…
In this paper, we introduce complexity-aware planning for finite-horizon deterministic finite automata with rewards as outputs, based on Kolmogorov complexity. Kolmogorov complexity is considered since it can detect computational…
Stochastic games are a convenient formalism for modelling systems that comprise rational agents competing or collaborating within uncertain environments. Probabilistic model checking techniques for this class of models allow us to formally…
In this paper, we deal with some specific domains of applications to game theory. This is one of the major class of models in the new approaches of modelling in the economic domain. For that, we use genetic automata which allow to buid…
We consider the use of decision trees for decision-making problems under the predict-then-optimize framework. That is, we would like to first use a decision tree to predict unknown input parameters of an optimization problem, and then make…
To model combinatorial decision problems involving uncertainty and probability, we introduce scenario based stochastic constraint programming. Stochastic constraint programs contain both decision variables, which we can set, and stochastic…
We study a class of stochastic target games where one player tries to find a strategy such that the state process almost-surely reaches a given target, no matter which action is chosen by the opponent. Our main result is a geometric dynamic…
It is well-known that in finite strategic games true common belief (or common knowledge) of rationality implies that the players will choose only strategies that survive the iterated elimination of strictly dominated strategies. We…
We consider the synthesis of deterministic tree transducers from automaton definable specifications, given as binary relations, over finite trees. We consider the case of specifications that are deterministic top-down tree automatic,…
A non-deterministic recursion scheme recognizes a language of finite trees. This very expressive model can simulate, among others, higher-order pushdown automata with collapse. We show decidability of the diagonal problem for schemes. This…
In this study we worked on the classification of the Chess Endgame problem using different algorithms like logistic regression, decision trees and neural networks. Our experiments indicates that the Neural Networks provides the best…
Courcelle's Theorem states that every problem definable in Monadic Second-Order logic can be solved in linear time on structures of bounded treewidth, for example, by constructing a tree automaton that recognizes or rejects a tree…
We consider zero-sum stochastic games with finite state and action spaces, perfect information, mean payoff criteria, without any irreducibility assumption on the Markov chains associated to strategies (multichain games). The value of such…