Related papers: Directed Width Measures and Monotonicity of Direct…
We consider a game in which a cop searches for a moving robber on a connected graph using distance probes, which is a slight variation on one introduced by Seager. Carragher, Choi, Delcourt, Erickson and West showed that for any $n$-vertex…
Several problems that are NP-hard on general graphs are efficiently solvable on graphs with bounded treewidth. Efforts have been made to generalize treewidth and the related notion of pathwidth to digraphs. Directed treewidth, DAG-width and…
We investigate a pursuit-evasion game on an undirected graph in which a robber, moving at a fixed constant speed, attempts to evade a team of cops who are blind to the robber's location and can quickly travel between any pair of vertices in…
We prove that the directed treewidth, DAG-width and Kelly-width of a digraph are bounded above by its circumference plus one.
In this paper we consider the directed path-width and directed tree-width of recursively defined digraphs. As an important combinatorial tool, we show how the directed path-width and the directed tree-width can be computed for the disjoint…
Cops and robbers is a game between two players, where one tries to catch the other by moving along the edges of a graph. It is well known that on a finite graph the cop has a winning strategy if and only if the graph is constructible and…
We consider the well-studied cops and robbers game in the context of oriented graphs, which has received surprisingly little attention to date. We examine the relationship between the cop numbers of an oriented graph and its underlying…
\textsc{Cops and Robber} is one of the most studied two-player pursuit-evasion games played on graphs, where multiple \textit{cops}, controlled by one player, pursue a single \textit{robber}. The main parameter of interest is the…
We study strategic games on weighted directed graphs, in which the payoff of a player is defined as the sum of the weights on the edges from players who chose the same strategy, augmented by a fixed non-negative integer bonus for picking a…
Dynamic graph theory is a novel, growing area that deals with graphs that change over time and is of great utility in modelling modern wireless, mobile and dynamic environments. As a graph evolves, possibly arbitrarily, it is challenging to…
A resolving set $S$ of a graph $G$ is a subset of its vertices such that no two vertices of $G$ have the same distance vector to $S$. The Metric Dimension problem asks for a resolving set of minimum size, and in its decision form, a…
The treewidth of control flow graphs arising from structured programs is known to be at most six. However, as a control flow graph is inherently directed, it makes sense to consider a measure of width for digraphs instead. We use the…
The main topic of this paper is motivated by a localization problem in cellular networks. Given a graph $G$ we want to localize a walking agent by checking his distance to as few vertices as possible. The model we introduce is based on a…
The traditional game of cops and robbers is played on undirected graph. Recently, the same game played on directed graph is getting attention by more and more people. We knew that if we forbid some subgraph we can bound the cop number of…
An active line of research has considered games played on networks in which payoffs depend on both a player's individual decision and also the decisions of her neighbors. Such games have been used to model issues including the formation of…
The two-player, complete information game of Cops and Robber is played on undirected finite graphs. A number of cops and one robber are positioned on vertices and take turns in sliding along edges. The cops win if, after a move, a cop and…
The exact complexity of solving parity games is a major open problem. Several authors have searched for efficient algorithms over specific classes of graphs. In particular, Obdr\v{z}\'{a}lek showed that for graphs of bounded tree-width or…
Parity games are a much researched class of games in NP intersect CoNP that are not known to be in P. Consequently, researchers have considered specialised algorithms for the case where certain graph parameters are small. In this paper, we…
The localization game is a pursuit-evasion game analogous to Cops and Robbers, where the robber is invisible and the cops send distance probes in an attempt to identify the location of the robber. We present a novel graph parameter called…
We consider two-player games played on weighted directed graphs with mean-payoff and total-payoff objectives, two classical quantitative objectives. While for single-dimensional games the complexity and memory bounds for both objectives…