Related papers: Designing Sound Collaboratively - Perceptually Mot…
In their everyday life, the speech recognition performance of human listeners is influenced by diverse factors, such as the acoustic environment, the talker and listener positions, possibly impaired hearing, and optional hearing devices.…
In this study, we aim to determine if generalized sounds and music can share a common emotional space, improving predictions of emotion in terms of arousal and valence. We propose the use of multiple datasets as a multi-domain learning…
Measuring the acoustic characteristics of a space is often done by capturing its impulse response (IR), a representation of how a full-range stimulus sound excites it. This work generates an IR from a single image, which can then be applied…
Computational and human perception are often considered separate approaches for studying sound changes over time; few works have touched on the intersection of both. To fill this research gap, we provide a pioneering review contrasting…
Beyond conventional productivity metrics, human interaction and collaboration dynamics merit careful consideration in our increasingly digital workspace. This research proposes a conjectural neuro-adaptive room that enhances group…
This paper presents a study on the use of a real-time music-to-image system as a mechanism to support and inspire musicians during their creative process. The system takes MIDI messages from a keyboard as input which are then interpreted…
We present an account of an ongoing practice-based Design Research programme that explores the interaction affordances of real-time AI image generators. Based on our experiences from three installations, we reflect on the design of PromptJ,…
Footsteps are among the most ubiquitous sound effects in multimedia applications. There is substantial research into understanding the acoustic features and developing synthesis models for footstep sound effects. In this paper, we present a…
Synthesizing and converting environmental sounds have the potential for many applications such as supporting movie and game production, data augmentation for sound event detection and scene classification. Conventional works on synthesizing…
Deep Learning models have shown very promising results in automatically composing polyphonic music pieces. However, it is very hard to control such models in order to guide the compositions towards a desired goal. We are interested in…
Audio generation has made significant progress, yet synthesizing unified audio where speech and sounds are naturally composited remains a challenge. Current methods either rely on disjoint pipelines, which fail to capture fine-grained…
In multiplayer cooperative video games, players traditionally use individual controllers, inferring others' actions through on-screen visuals and their own movements. This indirect understanding limits truly collaborative gameplay. Research…
Recent advances in foundation models have enabled audio-generative models that produce high-fidelity sounds associated with music, events, and human actions. Despite the success achieved in modern audio-generative models, the conventional…
Humans can imagine a scene from a sound. We want machines to do so by using conditional generative adversarial networks (GANs). By applying the techniques including spectral norm, projection discriminator and auxiliary classifier, compared…
Human machine interaction is a huge source of inspiration in today's media art and digital design, as machines and humans merge together more and more. Its place in art reflects its growing applications in industry, such as robotics.…
This paper explores the integration of visual communication and musical interaction by implementing a robotic camera within a "Guided Harmony" musical game. We aim to examine co-creative behaviors between human musicians and robotic…
Perception is a process that requires a great deal of mental processing, which provides the means by which one's concept of the environment is created and which helps one learn and interact with it. The compilation of previous studies…
Systems for synthesizer sound matching, which automatically set the parameters of a synthesizer to emulate an input sound, have the potential to make the process of synthesizer programming faster and easier for novice and experienced…
The pleasure that often comes with eating can be further enhanced with intelligent technology, as the field of human-food interaction suggests. However, knowledge on how to design such pleasure-supporting eating systems is limited. To begin…
In recent years, machine learning, and in particular generative adversarial neural networks (GANs) and attention-based neural networks (transformers), have been successfully used to compose and generate music, both melodies and polyphonic…