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We give an algorithm that reduces the straight skeleton to the motorcycle graph in $O(n\log n)$ time for simple polygons and $O(n(\log n)\log m)$ time for a planar straight line graph (PSLG) with $m$ connected components. This improves on…

Computational Geometry · Computer Science 2014-08-07 John C. Bowers

We present a new algorithm for computing motorcycle graphs that runs in O(n^(4/3+e)) time for any e>0, improving on all previously known algorithms. The main application of this result is to computing the straight skeleton of a polygon. It…

Computational Geometry · Computer Science 2013-03-26 Antoine Vigneron , Lie Yan

This paper studies the straight skeleton of polyhedra in three dimensions. We first address voxel-based polyhedra (polycubes), formed as the union of a collection of cubical (axis-aligned) voxels. We analyze the ways in which the skeleton…

Computational Geometry · Computer Science 2008-05-02 Gill Barequet , David Eppstein , Michael T. Goodrich , Amir Vaxman

The problem of finding the degeneracy of a graph is a subproblem of the k-core decomposition problem. In this paper, we present a (1 + epsilon)-approximate solution to the degeneracy problem which runs in O(n log n) time, sublinear in the…

Data Structures and Algorithms · Computer Science 2022-11-16 Valerie King , Alex Thomo , Quinton Yong

In this paper, we study the following problem of reconstructing a simple polygon: Given a cyclically ordered vertex sequence of an unknown simple polygon P of n vertices and, for each vertex v of P, the sequence of angles defined by all the…

Computational Geometry · Computer Science 2010-09-15 Danny Z. Chen , Haitao Wang

We consider the problem of triangulating a polygon with $n$ vertices and $h$ holes, or relatedly the problem of computing the trapezoidal decomposition of a collection of $h$ disjoint simple polygonal chains with $n$ vertices total.…

Computational Geometry · Computer Science 2026-03-24 Timothy M. Chan

Given a simple polygon $P$ with $n$ vertices, we consider the problem of constructing a data structure for visibility queries: for any query point $q \in P$, compute the visibility polygon of $q$ in $P$. To obtain $O(\log n + k)$ query…

Computational Geometry · Computer Science 2026-05-06 Sujoy Bhore , Chih-Hung Liu , Anurag Murty Naredla , Yakov Nekrich , Eunjin Oh , André van Renssen , Frank Staals , Haitao Wang , Jie Xue

In this paper, we analyze the time complexity of finding regular polygons in a set of n points. We combine two different approaches to find regular polygons, depending on their number of edges. Our result depends on the parameter alpha,…

Computational Geometry · Computer Science 2009-08-19 Greg Aloupis , Jean Cardinal , Sebastien Collette , John Iacono , Stefan Langerman

We show that there is a polynomial space algorithm that counts the number of perfect matchings in an $n$-vertex graph in $O^*(2^{n/2})\subset O(1.415^n)$ time. ($O^*(f(n))$ suppresses functions polylogarithmic in $f(n)$).The previously…

Data Structures and Algorithms · Computer Science 2011-10-17 Andreas Björklund

Let $\mathcal{P}$ be the surface of a convex polyhedron with $n$ vertices. We consider the two-point shortest path query problem for $\mathcal{P}$: Constructing a data structure so that given any two query points $s$ and $t$ on…

Computational Geometry · Computer Science 2025-12-15 Haitao Wang

We show that the VC-dimension of a graph can be computed in time $n^{\log d+1} d^{O(d)}$, where $d$ is the degeneracy of the input graph. The core idea of our algorithm is a data structure to efficiently query the number of vertices that…

Data Structures and Algorithms · Computer Science 2023-08-21 Pål Grønås Drange , Patrick Greaves , Irene Muzi , Felix Reidl

A polygonal curve $P$ with $n$ vertices is $c$-packed, if the sum of the lengths of the parts of the edges of the curve that are inside any disk of radius $r$ is at most $cr$, for any $r>0$. Similarly, the concept of $c$-packedness can be…

Computational Geometry · Computer Science 2022-02-04 Sepideh Aghamolaei , Vahideh Keikha , Mohammad Ghodsi , Ali Mohades

A new predictor-corrector type incremental algorithm is proposed for the exact construction of weighted straight skeletons of 2D general planar polygons of arbitrary complexity based on the notion of deforming polygon. In the proposed…

Computational Geometry · Computer Science 2020-11-18 Baris Irhan

We present several algorithms for computing the visibility polygon of a simple polygon $P$ from a viewpoint inside the polygon, when the polygon resides in read-only memory and only few working variables can be used. The first algorithm…

Computational Geometry · Computer Science 2013-04-09 Luis Barba , Matias Korman , Stefan Langerman , Rodrigo I. Silveira

The skeleton is an essential shape characteristic providing a compact representation of the studied shape. Its computation on the image grid raises many issues. Due to the effects of discretization, the required properties of the skeleton -…

Computer Vision and Pattern Recognition · Computer Science 2014-06-03 Aurélie Leborgne , Julien Mille , Laure Tougne

For many hard computational problems, simple algorithms that run in time $2^n \cdot n^{O(1)}$ arise, say, from enumerating all subsets of a size-$n$ set. Finding (exponentially) faster algorithms is a natural goal that has driven much of…

Data Structures and Algorithms · Computer Science 2025-06-30 László Kozma , Junqi Tan

Let $A$ be a $n$ by $n$ matrix. A skeleton decomposition is any factorization of the form $CUR$ where $C$ comprises columns of $A$, and $R$ comprises rows of $A$. In this paper, we consider uniformly sampling $\l\simeq k \log n$ rows and…

Numerical Analysis · Mathematics 2012-04-11 Jiawei Chiu , Laurent Demanet

A constant-workspace algorithm has read-only access to an input array and may use only O(1) additional words of $O(\log n)$ bits, where $n$ is the size of the input. We assume that a simple $n$-gon is given by the ordered sequence of its…

Computational Geometry · Computer Science 2013-06-14 Tetsuo Asano , Kevin Buchin , Maike Buchin , Matias Korman , Wolfgang Mulzer , Günter Rote , André Schulz

We introduce a new regression framework designed to deal with large-scale, complex data that lies around a low-dimensional manifold with noises. Our approach first constructs a graph representation, referred to as the skeleton, to capture…

Machine Learning · Computer Science 2026-03-17 Zeyu Wei , Yen-Chi Chen

We demonstrate that the best $k$-sparse approximation of a length-$n$ vector can be recovered within a $(1+\epsilon)$-factor approximation in $O((k/\epsilon) \log n)$ time using a non-adaptive linear sketch with $O((k/\epsilon) \log n)$…

Data Structures and Algorithms · Computer Science 2025-10-24 Nick Fischer , Vasileios Nakos
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