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Action abstractions restrict the number of legal actions available during search in multi-unit real-time adversarial games, thus allowing algorithms to focus their search on a set of promising actions. Optimal strategies derived from…

Artificial Intelligence · Computer Science 2017-11-23 Rubens O. Moraes , Levi H. S. Lelis

Many combinatorial optimization problems can be phrased in the language of constraint satisfaction problems. We introduce a graph neural network architecture for solving such optimization problems. The architecture is generic; it works for…

Artificial Intelligence · Computer Science 2020-02-12 Jan Toenshoff , Martin Ritzert , Hinrikus Wolf , Martin Grohe

This paper examines the integration of computational complexity into game theoretic models. The example focused on is the Prisoner's Dilemma, repeated for a finite length of time. We show that a minimal bound on the players' computational…

Computer Science and Game Theory · Computer Science 2007-05-23 Yishay Mor , Jeffrey S. Rosenschein

Constraint satisfaction problems (CSPs) consist of a set of variables taking values from some finite domain and a set of local constraints on these variables. The objective is to find an assignment to the variables that maximizes the…

Computational Complexity · Computer Science 2026-05-12 Amey Bhangale , Yezhou Zhang

Combinatorial problems stated as Constraint Satisfaction Problems (CSP) are examined. It is shown by example that any algorithm designed for the original CSP, and involving the AllDifferent constraint, has at least the same level of…

Artificial Intelligence · Computer Science 2020-12-15 Geoff Harris

We prove a theorem computing the number of solutions to a system of equations which is generic subject to the sparsity conditions embodied in a graph. We apply this theorem to games obeying graphical models and to extensive-form games. We…

Commutative Algebra · Mathematics 2007-05-23 Ruchira S. Datta

Two-player graph games have found numerous applications, most notably in the synthesis of reactive systems from temporal specifications, but also in verification. The relevance of infinite-state systems in these areas has lead to…

Logic in Computer Science · Computer Science 2023-11-08 Philippe Heim , Rayna Dimitrova

Recent advancements in algorithms for sequential decision-making under imperfect information have shown remarkable success in large games such as limit- and no-limit poker. These algorithms traditionally formalize the games using the…

Computer Science and Game Theory · Computer Science 2023-12-07 Vojtěch Kovařík , David Milec , Michal Šustr , Dominik Seitz , Viliam Lisý

A central task in knowledge compilation is to compile a CNF-SAT instance into a succinct representation format that allows efficient operations such as testing satisfiability, counting, or enumerating all solutions. Useful representation…

Logic in Computer Science · Computer Science 2024-10-07 Christoph Berkholz , Stefan Mengel , Hermann Wilhelm

The constraint satisfaction problem (CSP) involves deciding, given a set of variables and a set of constraints on the variables, whether or not there is an assignment to the variables satisfying all of the constraints. One formulation of…

Computational Complexity · Computer Science 2017-01-09 Hubie Chen , Benoit Larose

Functional constraints and bi-functional constraints are an important constraint class in Constraint Programming (CP) systems, in particular for Constraint Logic Programming (CLP) systems. CP systems with finite domain constraints usually…

Artificial Intelligence · Computer Science 2010-06-17 Yuanlin Zhang , Roland H. C. Yap

This work introduces a unified framework for analyzing games in greater depth. In the existing literature, players' strategies are typically assigned scalar values, and equilibrium concepts are used to identify compatible choices. However,…

Computer Science and Game Theory · Computer Science 2026-02-04 Melih İşeri , Erhan Bayraktar

We propose a general framework for modelling and solving deductive games, where one player selects a secret code and the other player strives to discover this code using a minimal number of allowed experiments that reveal some partial…

Artificial Intelligence · Computer Science 2015-06-22 Miroslav Klimos , Antonin Kucera

Cooperative games are an important class of problems in game theory, where the goal is to distribute a value among a set of players who are allowed to cooperate by forming coalitions. An outcome of the game is given by an allocation vector…

Computer Science and Game Theory · Computer Science 2019-06-07 Zhuan Khye Koh , Laura Sanità

The paper introduces a novel representation for Generalized Planning (GP) problems, and their solutions, as C++ programs. Our C++ representation allows to formally proving the termination of generalized plans, and to specifying their…

Artificial Intelligence · Computer Science 2022-06-30 Javier Segovia-Aguas , Yolanda E-Martín , Sergio Jiménez

Cooperative constraint solving is an area of constraint programming that studies the interaction between constraint solvers with the aim of discovering the interaction patterns that amplify the positive qualities of individual solvers.…

Artificial Intelligence · Computer Science 2007-05-23 Evgueni Petrov , Eric Monfroy

Combinatorial Game Theory is a branch of mathematics and theoretical computer science that studies sequential 2-player games with perfect information. Normal play is the convention where a player who cannot move loses. Here, we generalize…

Computer Science and Game Theory · Computer Science 2023-10-31 Prem Kant , Urban Larsson , Ravi K. Rai , Akshay V. Upasany

Large Language Models (LLMs) reasoning abilities are increasingly being applied to classical board and card games, but the dominant approach -- involving prompting for direct move generation -- has significant drawbacks. It relies on the…

Today's multiagent systems have grown too complex to rely on centralized controllers, prompting increasing interest in the design of distributed algorithms. In this respect, game theory has emerged as a valuable tool to complement more…

Systems and Control · Computer Science 2020-02-19 Rahul Chandan , Dario Paccagnan , Jason R. Marden

Negotiations, a model of concurrency with multi party negotiation as primitive, have been recently introduced by J. Desel and J. Esparza. We initiate the study of games for this model. We study coalition problems: can a given coalition of…

Logic in Computer Science · Computer Science 2015-09-25 Philipp Hoffmann
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