Related papers: Keeping Avoider's graph almost acyclic
A gambler moves on the vertices $1, \ldots, n$ of a graph using the probability distribution $p_{1}, \ldots, p_{n}$. A cop pursues the gambler on the graph, only being able to move between adjacent vertices. What is the expected number of…
Tournament solutions provide methods for selecting the "best" alternatives from a tournament and have found applications in a wide range of areas. Previous work has shown that several well-known tournament solutions almost never rule out…
Designing dynamic graph algorithms against an adaptive adversary is a major goal in the field of dynamic graph algorithms. While a few such algorithms are known for spanning trees, matchings, and single-source shortest paths, very little…
We consider the Cops and Robber pursuit-evasion game when the edge-set of the graph is allowed to change in time, possibly at every round. Specifically, the game is played on an infinite periodic sequence $\mathcal{G} = (G_0, \dots,…
In this paper we show lower bounds for a certain large class of algorithms solving the Graph Isomorphism problem, even on expander graph instances. Spielman [25] shows an algorithm for isomorphism of strongly regular expander graphs that…
This introduction to graphs and graph algebras provides the optimal bound for the number of all paths of length $k$ in a graph with $N\geq k$ edges and no loops. Our proof relies on a construction of a number of terminating algorithms that…
We consider the cop-throttling number of a graph $G$ for the game of Cops and Robbers, which is defined to be the minimum of $(k + \text{capt}_k(G))$, where $k$ is the number of cops and $\text{capt}_k(G)$ is the minimum number of rounds…
Semi-random processes involve an adaptive decision-maker, whose goal is to achieve some predetermined objective in an online randomized environment. They have algorithmic implications in various areas of computer science, as well as…
We obtain new lower and upper bounds for the maximum multiplicity of some weighted and, respectively, non-weighted common geometric graphs drawn on n points in the plane in general position (with no three points collinear): perfect…
A $k$-majority digraph is a directed graph created by combining $k$ individual rankings on the same ground set to form a consensus where edges point in the direction indicated by a strict majority of the rankings. The $k$-majority digraph…
A large class of Positional Games are defined on the complete graph on $n$ vertices. The players, Maker and Breaker, take the edges of the graph in turns, and Maker wins iff his subgraph has a given -- usually monotone -- property. Here we…
We study the vertex pursuit game of \emph{Cops and Robbers}, in which cops try to capture a robber on the vertices of the graph. The minimum number of cops required to win on a given graph $G$ is called the cop number of $G$. We focus on…
One of the fundamental results in graph minor theory is that for every planar graph~$H$, there is a minimum integer~$f(H)$ such that graphs with no minor isomorphic to~$H$ have treewidth at most~$f(H)$. The best known bound for an arbitrary…
We introduce a new non-zero-sum game of optimal stopping with asymmetric exercise opportunities. Given a stochastic process modelling the value of an asset, one player observes and can act on the process continuously, while the other player…
A key challenge of evolutionary game theory and multi-agent learning is to characterize the limit behavior of game dynamics. Whereas convergence is often a property of learning algorithms in games satisfying a particular reward structure…
We consider $N$-player games, in continuous time, finite state space and finite time horizon, on a geometrical structure possessing a macroscopic limit in a suitable sense. This geometrical structure breaks the permutation invariance…
In the eternal domination game, an attacker attacks a vertex at each turn and a team of guards must move a guard to the attacked vertex to defend it. The guards may only move to adjacent vertices and no more than one guard may occupy a…
Consider the balanced Ramsey game, in which a player has r colors and where in each step r random edges of an initially empty graph on n vertices are presented. The player has to immediately assign a different color to each edge and her…
This paper considers a game in which a single cop and a single robber take turns moving along the edges of a given graph $G$. If there exists a strategy for the cop which enables it to be positioned at the same vertex as the robber…
The following optimal stopping problem is considered. The vertices of a graph $G$ are revealed one by one, in a random order, to a selector. He aims to stop this process at a time $t$ that maximizes the expected number of connected…