Related papers: Keeping Avoider's graph almost acyclic
In the Oriented-cycle game, introduced by Bollob\'as and Szab\'o, two players, called OMaker and OBreaker, alternately direct edges of $K_n$. OMaker directs exactly one edge, whereas OBreaker is allowed to direct between one and $b$ edges.…
The localization game is a pursuit-evasion game analogous to Cops and Robbers, where the robber is invisible and the cops send distance probes in an attempt to identify the location of the robber. We present a novel graph parameter called…
The game of Cat Herding is one in which cat and herder players alternate turns, with the evasive cat moving along non-trivial paths between vertices, and the herder deleting single edges from the graph. Eventually the cat cannot move, and…
We study the biased $(2:b)$ Walker--Breaker games, played on the edge set of the complete graph on $n$ vertices, $K_n$. These games are a variant of the Maker--Breaker games with the restriction that Walker (playing the role of Maker) has…
We prove that for any positive integer $k$, the edges of any graph whose fractional arboricity is at most $k + 1/(3k+2)$ can be decomposed into $k$ forests and a matching.
We prove new theoretical results about several variations of the cop and robber game on graphs. First, we consider a variation of the cop and robber game which is more symmetric called the cop and killer game. We prove for all $c < 1$ that…
We study a variant of the Localization game in which the cops have limited visibility, along with the corresponding optimization parameter, the $k$-visibility localization number $\zeta_k$, where $k$ is a non-negative integer. We give…
Treewidth is an important structural graph parameter that quantifies how closely a graph resembles a tree-like structure. It has applications in many algorithmic and combinatorial problems. In this paper, we study the treewidth of outer…
Consider a family of graphs having a fixed girth and a large size. We give an optimal lower asymptotic bound on the number of even cycles of any constant length, as the order of the graphs tends to infinity.
We consider the mixed search game against an agile and visible fugitive. This is the variant of the classic fugitive search game on graphs where searchers may be placed to (or removed from) the vertices or slide along edges. Moreover, the…
A matching $M$ in a graph $G$ is acyclic if the subgraph of $G$ induced by the set of vertices that are incident to an edge in $M$ is a forest. We prove that every graph with $n$ vertices, maximum degree at most $\Delta$, and no isolated…
A periodic behavior is a well observed phenomena in biological and economical systems. We show that evolutionary games on graphs with imitation dynamics can display periodic behavior for an arbitrary choice of game theoretical parameters…
We study the discrete Voronoi game, where two players alternately claim vertices of a graph for t rounds. In the end, the remaining vertices are divided such that each player receives the vertices that are closer to his or her claimed…
Albertson and Berman conjectured that every planar graph has an induced forest on half of its vertices. The best known lower bound, due to Borodin, is that every planar graph has an induced forest on two fifths of its vertices. In a related…
We consider a simple game, the $k$-regular graph game, in which players take turns adding edges to an initially empty graph subject to the constraint that the degrees of vertices cannot exceed $k$. We show a sharp topological threshold for…
The main topic of this paper is motivated by a localization problem in cellular networks. Given a graph $G$ we want to localize a walking agent by checking his distance to as few vertices as possible. The model we introduce is based on a…
We introduce a variant of the Localization game in which the cops only have visibility one, along with the corresponding optimization parameter, the one-visibility localization number $\zeta_1$. By developing lower bounds using…
A classical result of Bondy and Simonovits in extremal graph theory states that if a graph on $n$ vertices contains no cycle of length $2k$ then it has at most $O(n^{1+1/k})$ edges. However, matching lower bounds are only known for…
The Maker-Breaker connectivity game and Hamilton cycle game belong to the best studied games in positional games theory, including results on biased games, games on random graphs and fast winning strategies. Recently, the Connector-Breaker…
We prove that in the biased 1:b Hamiltonicity Maker-Breaker game, played on the edges of the complete graph K_n, Maker has a winning strategy for b(n)<=(1-o(1))n/ln n, for all large enough n.