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Related papers: Determinising Parity Automata

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We introduce good-for-games $\omega$-pushdown automata ($\omega$-GFG-PDA). These are automata whose nondeterminism can be resolved based on the input processed so far. Good-for-gameness enables automata to be composed with games, trees, and…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Karoliina Lehtinen , Martin Zimmermann

Algorithmic Fairness is an established area of machine learning, willing to reduce the influence of hidden bias in the data. Yet, despite its wide range of applications, very few works consider the multi-class classification setting from…

Statistics Theory · Mathematics 2023-03-13 Christophe Denis , Romuald Elie , Mohamed Hebiri , François Hu

In this paper, we look at good-for-games Rabin automata that recognise a Muller language (a language that is entirely characterised by the set of letters that appear infinitely often in each word). We establish that minimal such automata…

Formal Languages and Automata Theory · Computer Science 2022-05-02 Antonio Casares , Thomas Colcombet , Karoliina Lehtinen

The determinization of Buchi automata is a celebrated problem, with applications in synthesis, probabilistic verification, and multi-agent systems. Since the 1960s, there has been a steady progress of constructions: by McNaughton, Safra,…

Formal Languages and Automata Theory · Computer Science 2013-07-18 Seth Fogarty , Orna Kupferman , Moshe Y. Vardi , Thomas Wilke

Several distinct techniques have been proposed to design quasi-polynomial algorithms for solving parity games since the breakthrough result of Calude, Jain, Khoussainov, Li, and Stephan (2017): play summaries, progress measures and register…

Formal Languages and Automata Theory · Computer Science 2020-01-15 Wojciech Czerwiński , Laure Daviaud , Nathanaël Fijalkow , Marcin Jurdziński , Ranko Lazić , Paweł Parys

We explore the notion of history-determinism in the context of timed automata (TA) over infinite timed words. History-deterministic (HD) automata are those in which nondeterminism can be resolved on the fly, based on the run constructed…

Formal Languages and Automata Theory · Computer Science 2024-10-16 Sougata Bose , Thomas A. Henzinger , Karoliina Lehtinen , Sven Schewe , Patrick Totzke

We present a polynomial time algorithm that constructs a deterministic parity automaton (DPA) from a given set of positive and negative ultimately periodic example words. We show that this algorithm is complete for the class of…

Formal Languages and Automata Theory · Computer Science 2024-08-07 León Bohn , Christof Löding

An automaton is history-deterministic if its nondeterminism can be resolved on the fly, only using the prefix of the word read so far. This mild form of nondeterminism has attracted particular attention for its applications in synthesis…

Formal Languages and Automata Theory · Computer Science 2026-05-28 Udi Boker , Thomas A. Henzinger , Karoliina Lehtinen , Keya Prakash

We give a new proof of the result of Comon and Jurski that the binary reachability relation of a timed automaton is definable in linear arithmetic.

Formal Languages and Automata Theory · Computer Science 2019-03-26 Martin Fränzle , Karin Quaas , Mahsa Shirmohammadi , James Worrell

In 1978 Sakoda and Sipser raised the question of the cost, in terms of size of representations, of the transformation of two-way and one-way nondeterministic automata into equivalent two-way deterministic automata. Despite all the attempts,…

Formal Languages and Automata Theory · Computer Science 2021-03-11 Bruno Guillon , Giovanni Pighizzini , Luca Prigioniero , Daniel Průša

Controller synthesis for general linear temporal logic (LTL) objectives is a challenging task. The standard approach involves translating the LTL objective into a deterministic parity automaton (DPA) by means of the Safra-Piterman…

Logic in Computer Science · Computer Science 2018-05-04 Javier Esparza , Jan Křetínský , Jean-François Raskin , Salomon Sickert

We study the problem of determinizing $\omega$-automata whose acceptance condition is defined on the transitions using Boolean formulas, also known as transition-based Emerson-Lei automata (TELA). The standard approach to determinize TELA…

Formal Languages and Automata Theory · Computer Science 2021-07-01 Tobias John , Simon Jantsch , Christel Baier , Sascha Klüppelholz

The question whether the Simplex Algorithm admits an efficient pivot rule remains one of the most important open questions in discrete optimization. While many natural, deterministic pivot rules are known to yield exponential running times,…

Optimization and Control · Mathematics 2020-11-02 Yann Disser , Oliver Friedmann , Alexander V. Hopp

We prove that a random automaton with $n$ states and any fixed non-singleton alphabet is synchronizing with high probability (modulo an unpublished result about unique highest trees of random graphs). Moreover, we also prove that the…

Formal Languages and Automata Theory · Computer Science 2024-07-10 Mikhail V. Berlinkov

A deterministic finite automaton in which every non-empty set of states occurs as the image of the whole state set under the action of a suitable input word is called completely reachable. We characterize such automata in terms of graphs…

Formal Languages and Automata Theory · Computer Science 2022-01-14 Evgeniya A. Bondar , David Casas , Mikhail V. Volkov

Parikh's game logic is a PDL-like fixpoint logic interpreted on monotone neighbourhood frames that represent the strategic power of players in determined two-player games. Game logic translates into a fragment of the monotone…

Logic in Computer Science · Computer Science 2017-09-05 Helle Hvid Hansen , Clemens Kupke , Johannes Marti , Yde Venema

Scheduling on related machines ($Q||C_{\max}$) is one of the most important problems in the field of Algorithmic Mechanism Design. Each machine is controlled by a selfish agent and her valuation can be expressed via a single parameter, her…

Computer Science and Game Theory · Computer Science 2009-07-20 George Christodoulou , Annamaria Kovacs

An $\omega$-regular language is Eve-positional if, in all games with this language as objective, the existential player can play optimally without keeping any information from the previous moves. This notion plays a crucial role in…

Formal Languages and Automata Theory · Computer Science 2026-04-27 Olivier Idir

It is well known that for a regular tree language it is decidable whether or not it can be recognized by a deterministic top-down tree automaton (DTA). However, the computational complexity of this problem has not been studied. We show that…

Formal Languages and Automata Theory · Computer Science 2021-07-08 Peter Leupold , Sebastian Maneth

The model-checking problem for probabilistic systems crucially relies on the translation of LTL to deterministic Rabin automata (DRW). Our recent Safraless translation for the LTL(F,G) fragment produces smaller automata as compared to the…

Logic in Computer Science · Computer Science 2013-04-22 Krishnendu Chatterjee , Andreas Gaiser , Jan Křetínský
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