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The class of omega-regular languages provides a robust specification language in verification. Every omega-regular condition can be decomposed into a safety part and a liveness part. The liveness part ensures that something good happens…

Formal Languages and Automata Theory · Computer Science 2012-02-03 Krishnendu Chatterjee , Nathanaël Fijalkow

This paper studies multiplayer turn-based games on graphs in which player preferences are modeled as $\omega$-automatic relations given by deterministic parity automata. This contrasts with most existing work, which focuses on specific…

Computer Science and Game Theory · Computer Science 2026-02-10 Véronique Bruyère , Emmanuel Filiot , Christophe Grandmont , Jean-François Raskin

The problem of inclusion of the language accepted by timed automaton $A$ (e.g., the implementation) in the language accepted by $B$ (e.g., the specification) is, in general, undecidable in the class of non-deterministic timed automata. In…

Formal Languages and Automata Theory · Computer Science 2019-09-24 Amnon Rosenmann

We study nondeterministic strategies in parity games with the aim of computing a most permissive winning strategy. Following earlier work, we measure permissiveness in terms of the average number/weight of transitions blocked by the…

Logic in Computer Science · Computer Science 2013-01-14 Patricia Bouyer , Nicolas Markey , Jörg Olschewski , Michael Ummels

A central question in the theory of automata is which classes of automata can be minimized in polynomial time. We close the remaining gaps for deterministic and history-deterministic automata over infinite words by proving that…

Formal Languages and Automata Theory · Computer Science 2025-04-30 Bader Abu Radi , Rüdiger Ehlers

We study a generalisation of B\"uchi-Landweber games to the timed setting. The winning condition is specified by a non-deterministic timed automaton with epsilon transitions and only Player I can elapse time. We show that for fixed number…

Formal Languages and Automata Theory · Computer Science 2020-04-28 Lorenzo Clemente , Sławomir Lasota , Radosław Piórkowski

It is frequently suggested that predictions made by game theory could be improved by considering computational restrictions when modeling agents. Under the supposition that players in a game may desire to balance maximization of payoff with…

Computer Science and Game Theory · Computer Science 2015-03-13 Hubie Chen

We look into the problems of comparing nondeterministic discounted-sum automata on finite and infinite words. That is, the problems of checking for automata $A$ and $B$ whether or not it holds that for all words $w$, $A(w)=B(w), A(w) \leq…

Formal Languages and Automata Theory · Computer Science 2023-06-12 Udi Boker , Guy Hefetz

We present a disambiguation algorithm for weighted automata. The algorithm admits two main stages: a pre-disambiguation stage followed by a transition removal stage. We give a detailed description of the algorithm and the proof of its…

Formal Languages and Automata Theory · Computer Science 2014-05-06 Mehryar Mohri , Michael D. Riley

A complete deterministic finite automaton in which every non-empty subset of the state set occurs as the image of the whole state set under the action of a suitable input word is called completely reachable. We characterize completely…

Formal Languages and Automata Theory · Computer Science 2018-05-09 Eugenija Bondar , Mikhail Volkov

We characterize complete deterministic finite automata with two input letters in which every non-empty set of states occurs as the image of the whole state set under the action of a suitable input word. The characterization leads to a…

Formal Languages and Automata Theory · Computer Science 2022-08-23 David Casas , Mikhail V. Volkov

Minimal deterministic finite automata (DFAs) can be reduced further at the expense of a finite number of errors. Recently, such minimization algorithms have been improved to run in time O(n log n), where n is the number of states of the…

Formal Languages and Automata Theory · Computer Science 2015-05-27 Andreas Maletti , Daniel Quernheim

Parity games are two player games with omega-winning conditions, played on finite graphs. Such games play an important role in verification, satisfiability and synthesis. It is therefore important to identify algorithms that can efficiently…

Logic in Computer Science · Computer Science 2018-09-11 Lisette Sanchez , Wieger Wesselink , Tim A. C. Willemse

We study a categorical generalisation of tree automata, as $\Sigma$-algebras for a fixed endofunctor $\Sigma$ endowed with initial and final states. Under mild assumptions about the base category, we present a general minimisation algorithm…

Formal Languages and Automata Theory · Computer Science 2023-02-03 Gerco van Heerdt , Tobias Kappé , Jurriaan Rot , Matteo Sammartino , Alexandra Silva

Consider the following one-player game. Take a well-formed sequence of opening and closing brackets. As a move, the player can pair any opening bracket with any closing bracket to its right, erasing them. The goal is to re-pair (erase) the…

Formal Languages and Automata Theory · Computer Science 2019-04-18 Dmitry Chistikov , Mikhail Vyalyi

Automata for unordered unranked trees are relevant for defining schemas and queries for data trees in Json or Xml format. While the existing notions are well-investigated concerning expressiveness, they all lack a proper notion of…

Formal Languages and Automata Theory · Computer Science 2014-08-27 Adrien Boiret , Vincent Hugot , Joachim Niehren , Ralf Treinen

The decidability of determining equivalence of deterministic multitape automata (or transducers) was a longstanding open problem until it was resolved by Harju and Karhum\"{a}ki in the early 1990s. Their proof of decidability yields a co_NP…

Formal Languages and Automata Theory · Computer Science 2013-05-06 James Worrell

Subzero automata is a class of tree automata whose acceptance condition can express probabilistic constraints. Our main result is that the problem of determining if a subzero automaton accepts some regular tree is decidable.

Formal Languages and Automata Theory · Computer Science 2016-08-12 Henryk Michalewski , Matteo Mio , Mikołaj Bojańczyk

We study timed systems in which some timing features are unknown parameters. Parametric timed automata (PTAs) are a classical formalism for such systems but for which most interesting problems are undecidable. Notably, the parametric…

Logic in Computer Science · Computer Science 2023-06-22 Étienne André , Didier Lime , Olivier H. Roux

We solve some decision problems for timed automata which were recently raised by S. Tripakis in [ Folk Theorems on the Determinization and Minimization of Timed Automata, in the Proceedings of the International Workshop FORMATS'2003, LNCS,…

Logic in Computer Science · Computer Science 2007-12-11 Olivier Finkel