Related papers: Determinising Parity Automata
We introduce improvements in the algorithm by Gastin and Oddoux translating LTL formulae into B\"uchi automata via very weak alternating co-B\"uchi automata and generalized B\"uchi automata. Several improvements are based on specific…
A weight normalization procedure, commonly called pushing, is introduced for weighted tree automata (wta) over commutative semifields. The normalization preserves the recognized weighted tree language even for nondeterministic wta, but it…
In this paper, we have introduced the deterministic variant of parallel communicating Watson-Crick automata systems. We show that similar to the non-deterministic version, the deterministic version can also recognise some non-regular…
The problem of combinatorial filter reduction arises from questions of resource optimization in robots; it is one specific way in which automation can help to achieve minimalism, to build better, simpler robots. This paper contributes a new…
We characterize the class of nondeterministic ${\omega}$-automata that can be used for the analysis of finite Markov decision processes (MDPs). We call these automata `good-for-MDPs' (GFM). We show that GFM automata are closed under classic…
Finite automata on infinite words ($\omega$-automata) proved to be a powerful weapon for modeling and reasoning infinite behaviors of reactive systems. Complementation of $\omega$-automata is crucial in many of these applications. But the…
The emptiness and containment problems for probabilistic automata are natural quantitative generalisations of the classical language emptiness and inclusion problems for Boolean automata. It is well known that both problems are undecidable.…
Complementation of B\"uchi automata has been studied for over five decades since the formalism was introduced in 1960. Known complementation constructions can be classified into Ramsey-based, determinization-based, rank-based, and…
Games on graphs provide a natural model for reactive non-terminating systems. In such games, the interaction of two players on an arena results in an infinite path that describes a run of the system. Different settings are used to model…
We derive asymptotically optimal statistical decision rules for discrete choice problems when payoffs depend on a partially-identified parameter $\theta$ and the decision maker can use a point-identified parameter $\mu$ to deduce…
Parity games are two-player infinite-duration games on graphs that play a crucial role in various fields of theoretical computer science. Finding efficient algorithms to solve these games in practice is widely acknowledged as a core problem…
We consider the representational state complexity of unranked tree automata. The bottom-up computation of an unranked tree automaton may be either deterministic or nondeterministic, and further variants arise depending on whether the…
A stochastic timed automaton is a purely stochastic process defined on a timed automaton, in which both delays and discrete choices are made randomly. We study the almost-sure model-checking problem for this model, that is, given a…
Hybrid automata are a natural framework for modeling and analyzing systems which exhibit a mixed discrete continuous behaviour. However, the standard operational semantics defined over such models implicitly assume perfect knowledge of the…
We study the problem of truthfully scheduling $m$ tasks to $n$ selfish unrelated machines, under the objective of makespan minimization, as was introduced in the seminal work of Nisan and Ronen [STOC'99]. Closing the current gap of…
We study the bisimilarity problem for probabilistic pushdown automata (pPDA) and subclasses thereof. Our definition of pPDA allows both probabilistic and non-deterministic branching, generalising the classical notion of pushdown automata…
Priced timed games are optimal-cost reachability games played between two players---the controller and the environment---by moving a token along the edges of infinite graphs of configurations of priced timed automata. The goal of the…
We introduce layered automata, a subclass of alternating parity automata that generalises deterministic automata. Assuming a consistency property, these automata are history deterministic and 0-1 probabilistic. We show that every…
We present a strongly exponential lower bound that applies both to the subset synchronization threshold for binary deterministic automata and to the careful synchronization threshold for binary partial automata. In the later form, the…
We prove that a minimal automaton has a minimal adjacency matrix rank and a minimal adjacency matrix nullity using equitable partition (from graph spectra theory) and Nerode partition (from automata theory). This result naturally introduces…