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In this paper we present a unifying approach for deciding various bisimulations, simulation equivalences and preorders between two timed automata states. We propose a zone based method for deciding these relations in which we eliminate an…

Formal Languages and Automata Theory · Computer Science 2013-07-30 Shibashis Guha , Shankara Narayanan Krishna , Chinmay Narayan , S. Arun-Kumar

We present a translation from linear temporal logic with past to deterministic Rabin automata. The translation is direct in the sense that it does not rely on intermediate non-deterministic automata, and asymptotically optimal, resulting in…

Formal Languages and Automata Theory · Computer Science 2024-09-05 Shaun Azzopardi , David Lidell , Nir Piterman

We prove an n-EXPTIME lower bound for the problem of deciding the winner in a reachability game on Higher Order Pushdown Automata (HPDA) of level n. This bound matches the known upper bound for parity games on HPDA. As a consequence the…

Computer Science and Game Theory · Computer Science 2007-05-23 Thierry Cachat , Igor Walukiewicz

We investigate finite deterministic automata in sets with non-homogeneous atoms: integers with successor. As there are uncount- ably many deterministic finite automata in this setting, we restrict our attention to automata with semilinear…

Logic in Computer Science · Computer Science 2012-10-19 Mikołaj Bojańczyk , Sławomir Lasota

We explore language semantics for automata combining probabilistic and nondeterministic behavior. We first show that there are precisely two natural semantics for probabilistic automata with nondeterminism. For both choices, we show that…

Formal Languages and Automata Theory · Computer Science 2018-05-30 Gerco van Heerdt , Justin Hsu , Joël Ouaknine , Alexandra Silva

We describe a minimization procedure for nondeterministic B\"uchi automata (NBA). For an automaton A another automaton A_min with the minimal number of states is learned with the help of a SAT-solver. This is done by successively computing…

Formal Languages and Automata Theory · Computer Science 2012-10-10 Stephan Barth , Martin Hofmann

Automata models between determinism and nondeterminism/alternations can retain some of the algorithmic properties of deterministic automata while enjoying some of the expressiveness and succinctness of nondeterminism. We study three closely…

Formal Languages and Automata Theory · Computer Science 2021-10-28 Udi Boker , Karoliina Lehtinen

In two-player games on graphs, the simplest possible strategies are those that can be implemented without any memory. These are called positional strategies. In this paper, we characterize objectives recognizable by deterministic B\"uchi…

Computer Science and Game Theory · Computer Science 2024-09-04 Patricia Bouyer , Antonio Casares , Mickael Randour , Pierre Vandenhove

Automata over infinite words, also known as omega-automata, play a key role in the verification and synthesis of reactive systems. The spectrum of omega-automata is defined by two characteristics: the acceptance condition (e.g. B\"uchi or…

Formal Languages and Automata Theory · Computer Science 2021-01-01 Rayna Dimitrova , Bernd Finkbeiner , Hazem Torfah

We study three levels in a hierarchy of nondeterminism: A nondeterministic automaton $\mathcal{A}$ is determinizable by pruning (DBP) if we can obtain a deterministic automaton equivalent to $\mathcal{A}$ by removing some of its…

Formal Languages and Automata Theory · Computer Science 2025-10-29 Bader Abu Radi , Orna Kupferman , Ofer Leshkowitz

The deterministic membership problem for timed automata asks whether the timed language given by a nondeterministic timed automaton can be recognised by a deterministic timed automaton. An analogous problem can be stated in the setting of…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Lorenzo Clemente , Sławomir Lasota , Radosław Piórkowski

In a reachability-time game, players Min and Max choose moves so that the time to reach a final state in a timed automaton is minimised or maximised, respectively. Asarin and Maler showed decidability of reachability-time games on strongly…

Computational Complexity · Computer Science 2020-01-16 Marcin Jurdziński , Ashutosh Trivedi

We study Parikh automata on finite and infinite words. First we establish some results for Parikh automata on finite words. Following, we present several definitions of Parikh automata on infinite words. We consider the deterministic as…

Formal Languages and Automata Theory · Computer Science 2025-11-12 Mario Grobler , Leif Sabellek , Sebastian Siebertz

Complementation and determinization are two fundamental notions in automata theory. The close relationship between the two has been well observed in the literature. In the case of nondeterministic finite automata on finite words (NFA),…

Logic in Computer Science · Computer Science 2012-10-10 Yang Cai , Ting Zhang

We study the determinisation and unambiguisation problems of weighted automata over the rational field: Given a weighted automaton, can we determine whether there exists an equivalent deterministic, respectively unambiguous, weighted…

Formal Languages and Automata Theory · Computer Science 2025-05-28 Ismaël Jecker , Filip Mazowiecki , David Purser

The question if a deterministic finite automaton admits a software reset in the form of a so-called synchronizing word can be answered in polynomial time. In this paper, we extend this algorithmic question to deterministic automata beyond…

Formal Languages and Automata Theory · Computer Science 2020-12-23 Henning Fernau , Petra Wolf , Tomoyuki Yamakami

So-called separation automata are in the core of several recently invented quasi-polynomial time algorithms for parity games. An explicit $q$-state separation automaton implies an algorithm for parity games with running time polynomial in…

Formal Languages and Automata Theory · Computer Science 2019-09-27 Alexander Kozachinskiy , Mikhail Vyalyi

Unambiguous B\"uchi automata, i.e. B\"uchi automata allowing only one accepting run per word, are a useful restriction of B\"uchi automata that is well-suited for probabilistic model-checking. In this paper we propose a more permissive…

Formal Languages and Automata Theory · Computer Science 2018-09-26 Christof Löding , Anton Pirogov

Good-for-MDPs and good-for-games automata are two recent classes of nondeterministic automata that reside between general nondeterministic and deterministic automata. Deterministic automata are good-for-games, and good-for-games automata…

Formal Languages and Automata Theory · Computer Science 2023-07-24 Sven Schewe , Qiyi Tang

Wagering mechanisms are one-shot betting mechanisms that elicit agents' predictions of an event. For deterministic wagering mechanisms, an existing impossibility result has shown incompatibility of some desirable theoretical properties. In…

Computer Science and Game Theory · Computer Science 2022-03-31 Yiling Chen , Yang Liu , Juntao Wang