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We present a system for streaming live entertainment content over the Internet originating from a single source to a scalable number of consumers without resorting to centralised or provider- provisioned resources. The system creates a…

Networking and Internet Architecture · Computer Science 2013-03-28 Eleni Mykoniati , Raul Landa , Spiros Spirou , Richard G. Clegg , Lawrence Latif , David Griffin , Miguel Rio

Similarity caching systems have recently attracted the attention of the scientific community, as they can be profitably used in many application contexts, like multimedia retrieval, advertising, object recognition, recommender systems and…

Networking and Internet Architecture · Computer Science 2021-02-10 Michele Garetto , Emilio Leonardi , Giovanni Neglia

In multiplayer games with sequential decision-making, self-interested players form dynamic coalitions to achieve most-preferred temporal goals beyond their individual capabilities. We introduce a novel procedure to synthesize strategies…

Computer Science and Game Theory · Computer Science 2025-01-31 A. Kaan Ata Yilmaz , Abhishek Kulkarni , Ufuk Topcu

We study the optimal placement of advertisements for interactive platforms like conversational AI assistants. Importantly, conversations add a feature absent in canonical search markets -- time. The evolution of a conversation is…

Theoretical Economics · Economics 2025-02-06 Martino Banchio , Aranyak Mehta , Andres Perlroth

We consider a platform facilitating trade between sellers and buyers with the objective of maximizing consumer surplus. Even though in many such marketplaces prices are set by revenue-maximizing sellers, platforms can influence prices…

Theoretical Economics · Economics 2022-12-16 Yonatan Gur , Gregory Macnamara , Ilan Morgenstern , Daniela Saban

Major online platforms today can be thought of as two-sided markets with producers and customers of goods and services. There have been concerns that over-emphasis on customer satisfaction by the platforms may affect the well-being of the…

Social and Information Networks · Computer Science 2019-11-21 Gourab K Patro , Abhijnan Chakraborty , Niloy Ganguly , Krishna P. Gummadi

Digital streaming platforms, including Twitch, Spotify, Netflix, Disney, and Kindle, have emerged as one of the main sources of entertainment with significant growth potential. Many of these platforms distribute royalties among streamers,…

Theoretical Economics · Economics 2024-03-14 Juan Carlos Gonçalves-Dosantos , Ricardo Martínez , Joaquín Sánchez-Soriano

While page views are often sold instantly through real-time auctions when users visit websites, they can also be sold in advance via guaranteed contracts. In this paper, we present a dynamic programming model to study how an online…

Computer Science and Game Theory · Computer Science 2019-12-12 Bowei Chen , Jingmin Huang , Yufei Huang , Stefanos Kollias , Shigang Yue

Dynamic Adaptive Streaming over HTTP(DASH) is becoming the defacto method for effective video traffic delivery at large scale.Its primer success factor returns to the full autonomy given to the streaming clients making them smarter and…

Networking and Internet Architecture · Computer Science 2022-01-11 O. El Marai , M. Bagaa , T. Taleb

Engaging all content providers, including newcomers or minority demographic groups, is crucial for online platforms to keep growing and working. Hence, while building recommendation services, the interests of those providers should be…

Information Retrieval · Computer Science 2022-04-26 Mirko Marras , Ludovico Boratto , Guilherme Ramos , Gianni Fenu

This work extends a model of simulating influence in a network of stochastic edge dynamics to account for polarization. The model built upon is termed Dynamic Communicators and seeks to understand the process which produces low volume, high…

Social and Information Networks · Computer Science 2018-05-29 Cameron E. Taylor , Ivan Garibay , Alexander V. Mantzaris

We consider an intermediary's problem of dynamically matching demand and supply of heterogeneous types in a periodic-review fashion. More specifically, there are two disjoint sets of demand and supply types, and a reward associated with…

Optimization and Control · Mathematics 2018-11-20 Ming Hu , Yun Zhou

In the realm of e-commerce, popular platforms utilize widgets to recommend advertisements and products to their users. However, the prevalence of mobile device usage on these platforms introduces a unique challenge due to the limited screen…

Information Retrieval · Computer Science 2023-09-26 Sangeet Jaiswal , Korah T Malayil , Saif Jawaid , Sreekanth Vempati

Live online social broadcasting services like YouTube Live and Twitch have steadily gained popularity due to improved bandwidth, ease of generating content and the ability to earn revenue on the generated content. In contrast to traditional…

Social and Information Networks · Computer Science 2016-11-02 Vikram Krishnamurthy , Anup Aprem , Sujay Bhatt

Prediction is a well-studied machine learning task, and prediction algorithms are core ingredients in online products and services. Despite their centrality in the competition between online companies who offer prediction-based products,…

Computer Science and Game Theory · Computer Science 2019-05-09 Omer Ben-Porat , Moshe Tennenholtz

This paper studies an incentive structure for cooperation and its stability in peer-assisted services when there exist multiple content providers, using a coalition game theoretic approach. We first consider a generalized coalition…

Networking and Internet Architecture · Computer Science 2015-03-19 Jeong-woo Cho , Yung Yi

This work is pertaining to the diversified ranking of web-resources and interconnected documents that rely on a network-like structure, e.g. web-pages. A practical example of this would be a query for the k most relevant web-pages that are…

Information Retrieval · Computer Science 2016-07-27 George Tsatsanifos

In this work, we are interested on the analysis of competing marketing campaigns between an incumbent who dominates the market and a challenger who wants to enter the market. We are interested in (a) the simultaneous decision of how many…

Social and Information Networks · Computer Science 2015-07-31 Alonso Silva , Antonia Maria Masucci

In this paper, we present an information propagation game on a network where the information is originated from a sponsor who is willing to pay a fixed total budget to the players who propagate the information. Our solution can be applied…

Computer Science and Game Theory · Computer Science 2020-02-28 Haomin Shi , Yao Zhang , Zilin Si , Letong Wang , Dengji Zhao

File sharing, typically involving video or audio material in which copyright may persist and using peer-to-peer (P2P) networks like BitTorrent, has been reported to make up the bulk of Internet traffic. The free-riding problem appears in…

Networking and Internet Architecture · Computer Science 2012-09-18 Petrus H. Potgieter