Scalable peer-to-peer streaming for live entertainment content
Abstract
We present a system for streaming live entertainment content over the Internet originating from a single source to a scalable number of consumers without resorting to centralised or provider- provisioned resources. The system creates a peer-to-peer overlay network, which attempts to optimise use of existing capacity to ensure quality of service, delivering low start-up delay and lag in playout of the live content. There are three main aspects of our solution. Firstly, a swarming mechanism that constructs an overlay topology for minimising propagation delays from the source to end consumers. Secondly, a distributed overlay anycast system that uses a location-based search algorithm for peers to quickly find the closest peers in a given stream. Finally, a novel incentives mechanism that encourages peers to donate capacity even when the user is not actively consuming content.
Cite
@article{arxiv.1303.6887,
title = {Scalable peer-to-peer streaming for live entertainment content},
author = {Eleni Mykoniati and Raul Landa and Spiros Spirou and Richard G. Clegg and Lawrence Latif and David Griffin and Miguel Rio},
journal= {arXiv preprint arXiv:1303.6887},
year = {2013}
}
Comments
11 pages, 6 figures